Hi there, after a lot of fun, experimenting with SP and SD, I came up with a little Diorama-style "Ice-Throne". I used: Bitmap2Material3 for creating a seemless tiling slate material from photos, which is now saved in my SP-Materials Substance Painter and Substance Designer for bake/texture (man, I think I like painter…
Okay, right now its kind of hard to tell whats what. The various components of the shield (the yellow border, cross, and skull) look half way painted on and half way 3D (like they have depth). I don't know which your going for but if the yellow border and the cross are suppose to have depth (they are higher than the…
Deep Silver Dambuster Studios has an exciting opportunity within their highly talented and experienced art department for a Character Artist. Our passion is to develop immersive gameplay experiences driven by life-like, finely detailed characters. We are seeking an individual who is eager to join our character art team and…
Your odd silvery ball looks a lot more detailed than any of the other pieces of your scene. Just like you want to keep texel density the same across a scene, apparent poly density should also be kept (at least somewhat) uniform. EG the ball has a lot more detail, and a lot more texel density than the rock edge below it in…
my blendshape for the elbow deformation completely breaks if the arm isn't set in a T-pose. Do I seriously have to create corrective blendshapes for each edge case? Is there a way for me to disable/modify it when the shoulder joint isn't in a neutral T-pose position? I have heard about plugins such as mrgear and RBF…
It may help to pretend you're an art lead viewing your portfolio. From this perspective, you can ask yourself, "What could this person contribute to the project my team and I are working on, how does this person's work compare to the rest of the applicants, and is it cost effective / within our budget to hire this person?"…
I'm gonna have to have a little moan about some of the texture and shader work. Whatever the texture rez, there's this downright strange extreme high contrast, high noise silvery look to everything, that really hurts my eyes at times. Its worse in some maps than others, but sometimes the noise is so intense you cant tell…
haha cool. This seems like a rad little assignment. I know you will smash it..... so I am just gonna sit back and watch :) . If I were to offer up any crits, it would be that perhaps overall the train could be a little "chunkier". It matches the concept quite well but it just seems to be missing that little extra ahhhhh...…
you say its not based in reality but then again you also said you wanted to build a gun using everyday products...meaning it is in reality the design is really cool and i think that is what he is saying :) also i agree with Mawcos the texture deff is off i look at the barrel/silencer thing and it feels completly different…
Your right . both peers would have to be online to view. So far its from the side of manufacturing and unbelievably there are nothing in place from stopping them. We have 256 bit encryption in the file. The award was for the new version of our software. Its been a year working on this thing and its been brutal , but its…