I stopped working on my personal art a while ago, and focused instead on learning programming. Now I will occasionally take a break from coding to work on a 3D model or 2D sketch. Sometimes it simply isn't possible to maintain constant motivation. Let's face it, if you can hold down a 9-5 job, you're already ahead of the…
The infiltration into twitch advertisements for WAR was an eye opener few years back, them tucking their tails and running off after being exposed was very telling. Than come to find out C.O.D. franchise is basically doing just that, its like a physiological operation in the open to get people who crave to do these things…
Hey everyone! Welcome to the 91st edition of the Bi-Monthly Environment Art Challenge for the months of July and August! This challenge is a way for real-time 3D artists to test their skills and create a piece of work based on concepts provided. It's open to those of all skill levels and we do our best to provide…
Hi! Overall the scene has a nice mood :+1: On second look, some notes: * Did you work off references and/ or concept? Would share those too, for context. * Proportions look a bit unbalanced to me. For example the beams holding the roof look massive in comparison to other elements, making it look very top heavy. The…
Hey guys, This is my first time posting 2D on polycount :) I did an illustration piece for my portfolio to get it a bit more up to date with my current level before I applied for a concept art internship and thought I'd assemble a process thing Because I was catering to that a little bit I went for a pirate setting and a…
We’re developing a stylized endless runner for iOS and Android in Unity, with a strong focus on the main character and the world around him. The project is already in an advanced testing phase. Our team includes a skilled programmer, animator, and 2D artist. We work remotely, communicate via Discord, and share data through…
Hi guys, was wondering if I could get a quick crit on something. I've been working on Michelin XML tires used on military vehicles. I've finished the high poly and baked to low. Right now the low poly tire is sitting at 224 tris. Is that considered too high or do I need more geo to better suite the high res. I know if I…
Hey, loaded the meshes into Toolbag 4 using the Quick Loader functionality and adjusted the cage offset some. Curiously, I couldn't reproduce the issue (assuming I'm looking at the right place). Looking at the meshes/bake groups, they are currently not used to full effect, as the gun is divided into broad sections -…
Heyo, I would look into that error message you get "GPU crashed or D3D device removed". Searching it brought up the issue of GPU drivers crashing with long computations, check out this entry from Adobe. I'm not an IT person, best read up yourself before you break something.