http://cganimator.com/unofficial-3dsmax-whats-new/ 3dsMax 2021 * No SDK Break – Plugins compiled for Max 2020 are supported in Max 2021 Full MikkT Space Support for Normal Map * Baking -Scanline Renderer can output normal map in MikkT sapce * Rendering – Normal map in MikkT space can be rendered in Scanline Renderer *…
Do studios hire based on what particular software you know? For instance, Substance designer is industry standard but I can get the exact same results in Photoshop using PBR workflow as someone in Designer can, and in the same amount of time. Would I be allowed to create tileable materials in PS or would I be forced to…
Hello, Couldn't find the right word to describe this other than "peeled off", although I'm pretty sure there should be a better word for this. But the case looks like this: I'm having problems with these corners marked in yellow, cannot find the right topology for it to work. Base geo now looks like this: After subdivision…
Hello everyone, We're looking for 2 artists to assist us with the Github Game Off game jam. We have already made a lot of progress, but we need 2 artists to help us create the worlds environment. Our game is currently based on sci-fi elements, in a 3D world. The project hours is flexible, as we all have other commitments…
Hey guys. First real project i´ve worked on got some info and a trailer released today. Happy days. Been waiting for this for almost 2 years now :) I know there are a few more secret people around on these boards too. Yay for us! :) http://www.darkdaysarecoming.com/ Interview with ragnar if you want to get some info on it…
http://www.thefoundry.co.uk/about-us/news-awards/black-friday-sale/ FYI dudes, I can tell you I'll be picking up a copy... Modo and Mari 40% off during Black Friday sales.
Hello Polycounters, So I've been opening a multiple of projects recently... one being my Sci-fi PBR Grenade which you can find here. http://polycount.com/discussion/162607/sci-fi-grenade-pbr-by-desmond-man-concept-by-juan-novelletto#latest which is still currently in development... I'm actually doing these both as side…
So I'm doing a little project for my portfolio while off school. I decided to do something somewhat straightforward as I've not modeled in about 3 months. This last semester I was learning Adobe Flash and such. Anyhow, I bases the model off a blueprint from The-Blueprints.com , and a few other pics of real or modeled…
Can anyone tell me how to turn "Ignore Back Facing" OFF by default in the UVW Editor? Every time I unwrap I have to click this damn button. If I wanted to ignore backfaces I would tell it to :poly109: I assume its in some sort of .ini file or some sort of settings. Anyone know where this is?