Obscura, Please post your import settings for the object when it is being used both with and without the handplane output. It would appear you are misunderstanding the functionality with unreal. hanplane's unreal output will look 99.9% the same as a map baked in xnormal using the import tangent/explicit normals workflow.…
Here ya go, might not work past versions 2.71 though (worth testing). http://blenderartists.org/forum/showthread.php?306867-BMax-Tools-or-how-I-left-3ds-Max-%29&highlight=bmax You can also try requesting it be updated to 2.74 (may still work, i have no idea) or get familiar with it to the point where you can customize it…
I've got a 24HD and a Companion Hybrid (13HD screen) and they both work great, the dissonance in size between the 2 is a none issue I find within 60 seconds of scribbling. The 24HD is heavy and it really dictates the way you have your set-up, I got it when the 22HD wasn't released but having tried that extensively I might…
I don't agree with letting people out unless they can and will function 100% in normality, anything less is a risk and they are not "cured" of their illness and need further treatment. 99.9% of these people need treatment for the rest of their lives and they need to NOT be around childern. This catch and release maneuver…
The Foundry probably wont let anyone undercut them prior to the release of 901, so I doubt you will find a 20% off anymore unless theres some crossgrade offer floating around. I havent found it yet for Modo. You can get 801 now for $1495 before the price hike, this will give you 901 when it comes out... Or just grab Modo…
Thanks a lot EQ :D The thing is that i have the new d5100 + 18-55mm + 55-200mm for 1000 euro, and the same kit of lenses with the nikon d5000= 599 euro. I saw that.. and i thought, "that may be a good deal". But knowing that canon has a wider and better range of lenses it makes me to doubt about buying a cheaper nikon :) .…
Hey guys. I am doing my FYP at the moment for University. The overall aim of the project is to recreate 3 high-poly characters into next-gen handheld characters. I am aiming to use the characters with iOS, on the iPad and iPhone. I hope to rig the characters and get some example animations working. And then touch wood get…
Hi,just wondering if the field for game artists is really so limited atm? i keep applying at various places and the jobs i do qualify for i dont seem to get any responses, mostly what i see is job titles for "Senior Artist", ive been really trying to make it into gaming for quite awhile but such lack of any positive news…
Hi Guy's, I am on my second year developing my game and i want to buy a use laptop to work outside and i need advice from someone with experience with laptop. What i would like to use it for is mainly doing some low poly modeling with 3ds max and also working with substance designer and possibly painter. Any tips regarding…
Hey guys, I've been getting advice from an IT guy as well as the forums over at NCIX on building my computer. I don't know anything about hardware (okay, maybe I know one or two things). But I just don't trust myself to choose the right parts to work together. So, here's what someone recommended (with a couple tweeks by…