Thanks for the swift replies! I think that I probably should have explained myself a bit better. While I have to rotate the UVs with sine/cosine I am unsure exactly how to access the coords of the UV vertices in GLSL. I have been learning it from online tutorials which have been great for getting results, but haven't…
Your last idea, yes that can potentially work. It simulates the outline look but it won't be perfect. And I bet MR wouldn't work well with that solution, even with the black shell set to not cast shadows. Since you're already rendering in layers it might not be a problem. Two other ideas, all involve comping in something…
Mark sez: and On the topic of expense and how money spent on football could be curing cancer (for example), which did you spend more of your money on in the last year: video games or cancer research? If you want to convince anyone to spend their discretionary income on noble causes rather than entertainment, lead from the…
Well, you can type calculations into the little pink Listener box at the very bottom left. It should give you the answer below it. However, I noticed some oddities - try "4/2" and it gives a weird symbol. However, if you try "4/2.0" it gives "2.0". Try stuff like 4.6*((cos)20/pi) - works perfectly. Using the form cos(20)…
Hey guys! I was wondering if all of you who use ZBrush could post below some of your stats: 1) What CPU (mem, mobo?) do you use? 2) What is your benchmark score in ZBrush (single thread, multi thread)? I'm really curious about the criteria of selecting a proper CPU for ZBrush. I've thoroughly googled for any real…
I made a custom calibration script (jsx), placed it in "C:\Program Files\Quixel SUITE 2.0\script\presets\Workflow\Games", by its side i placed the export profile (xml) with the same name. But there's also "C:\Program Files\Quixel SUITE 2.0\script\presets\Project" that apparently holds similar xmls as the export profiles,…
So I've been studying the XML files for Quixel/DDo's Materials, and I've noticed that while all other values entered in the respective XML files are respected upon import in Photoshop, the Gloss values are always a little off. Examples: C:\Program Files\Quixel\SUITE 2.0\script\presets\Materials\Basic…
Hello, I'm trying to setup a workflow for hard surface assets based on these steps: - hipoly & lowpoly modeling/UV in Maya 2012 - triangulate and export lowpoly and hipoly FBXs - normal map (object space) bake in XNormal - triangulate and export H3D mesh for Handplane - object space to tangent space map conversion for Maya…
The old idea was to eat him and and in magical ways we obtain his skills. :poly124: Yes i think that more licensing options are better than internal barriers. Beginners are unsure with the barriers because they exist and doesnt know when the barriers grab them. Indie developer. I mean somebody who pays without problem 200…
Hey guys! I went ahead and worked with Ace-Angel, and I rewrote the shader from scratch. That being said, we're going to call this version 2.0 since it's a complete overhaul. Download! https://dl.dropbox.com/u/8510078/Dota2/Dota2Hero_Shader_2.0.rar Changes in Version 2.0 -Shader is now completely written from scratch!…