I usually just Dot the fresnel with the LightVector and that makes it for me besides that I see a big difference in the face's specularity, for which you will at least need a specular glossiness map (use it as alpha in a lerp between 1 and, say, 128 - then connect to the spec power input) great model btw
POSSIBLE SPOILERS! Ugh, I have the idea were awfully behind on the episodes here in the Netherlands... The last episode was about Lockes flashbacks, is the show getting better-worse from here? Man I really want to know what happens if they dont push the 108 minute button hehe
I installed ObjectDock a little while ago. It uses these crispy oversized icons, so I made these two for my dock to fit in with some of the ones it comes with. <a href="https://i44.tinypic.com/ddj5ma.jpg">link</a> I made them at 256x256 "just in case", but I use them as 128s.
This Asset Pack features detailed realistic and modular Lamp Assets for usage in game, archviz and cinematic rendering. The mix between modern and whimsy designs permits versitile use for any kind of project. Modularity is simplified by using Component Meshes. Just copy-paste the Component Meshes from the Overview Level…
Hey guys, this serpent guy is based on the monster from Diablo3, I used Brom's painting of it as reference here. Please let me know what you think or what I should change or anyway you could to see to make it better. Thanks for looking :) Oh ye and its about 17k tris with 3x1024's (or 1x2048 with room to spare)
Got my 1.8 finally working. And trying it out on a test model. I manage to get it to look like this in Suite. Attachment not found. Love it. However, once exported to Lightwave and rendered in Octane it's a mare to get the spec and gloss (roughness it's called in Octane) to work properly. This is the closest I can get it,…
Hey Davew, there are a lot of problems with 1.8 and Photoshop CC 2015, that version of Photoshop is currently not supported. It will be supported in 2.0 though. I suggest you try installing 2014 and see if that works for you. If it does not help, drop me a pm and i will help you out !
nice vid Man, that strong rimlight gives it a really killer style! again pior will delete this if ya want. Peris gnomon also has a free tut on how to do that in z and photoshop here http://www.thegnomonworkshop.com/store/category/168/Free-ZBrush-Tutorials
I'm downloading too. did anyone see the requirements... Video card must have 128 MB or more memory and one of the following chipsets: # NVIDIA GeForce FX 5700 or greater # ATI Radeon 8500 or greater i got a 4600; hopefully it'll holdup.