I just realised i made a typo. Texturegroup should have been LODGroup :P I can really see any other solution to this apart from playing around with the compression settings. AFAIK this is a good as they get as the lod size for UI is 4k. As you suggested before, you save from doing this step a ton of time, you can change…
i'm not saying that faster processors aren't good. each of those cores is clocked at only like 3.2ghz. unless you somehow wrote a game or an application to use 80 (prob 160 with HT) threads (which no one will), it's completely useless. look how much trouble people are having with the ps3 and its 6 separate threads. servers…
Check out the interiors on submarines and oil rigs. They make tight use of all available space. http://history.nasa.gov/EP-165/p25b.jpg http://www.prismnet.com/~moki/20051228.104030/interior.jpg http://www.ericsiegmund.com/images/fireant/airsho2004/b17interior.jpg The barrel and box just seem randomly placed in the way.…
Hey guys, after lurking for a while I've decided to make my first real post :) This is a low-poly of a Colt 1911 pistol that I think is probably finished, and it will be the base of my first ever attempt at normal mapping. I've started refining the model for the high-poly, though looking back on it now that it's complete I…
Hey Everyone !! Been watching all the progresses and great artworks here for long and finally thought of posting my latest model. This model is inspired from a concept done by Mr. Dern Holdeen. I have developed a Next Gen Game ready model in 16k tris using couple of 2K textures. Zbrush made it possible for the Hi-res and…
Hey Everyone !! Been watching all the progresses and great artworks here for long and finally thought of posting my latest model. This model is inspired from a concept done by Mr. Dern Holdeen. I have developed a Next Gen Game ready model in 16k tris using couple of 2K textures. Zbrush made it possible for the Hi-res and…
Hello everyone! I'm working on a small passion project with a couple of friends (a turn based mobile strategy game) and I'd like to post my work here to get some critique and advice on what I should improve upon and where my weak spots are. Everything posted here was made using Blender, including the sculpting and…
heyho.. I'm trying to transfer / bake a ptex texture to a normal uv mapped texture. I've created the ptex paint in mudbox. Atm I have the problem that I run out of memory VERY quickly. I have 48GB of ram and baking a 8k texture from the 26mil tries highpoly makes the pc run out of mem and enter a half-not-responsive state…
I really need to replace my aging GPU, I have upgraded the rest of my PC about a month ago, but I still have an old HD5770 in there. My budget is about £160, up to £200 on something REALLY worth the extra money. Right now I'm looking at…
I'm using 3ds Max 2014 and Mental Ray Arch Design shaders. When applying a normal map I'm using the Standard Normal Bump shader (using Normal Map slot) and plugging my map into that, then the Normal Bump shader gets plugged into the Arch Design Bump channel. I created a bump map by using a mid grey (127) background and…