@cheesechen12 really good progress! debris can definitly be challenging. I would approch it by modeling a couple of different meshes, blocks, wood, concrete and so forth and "drop" it with pyhsics sim inside unreal so you dont have to lay it out everywhere by hand. but definitly adjust some stuff by hand too. But - I am…
Good day! I have looked through the sticky threads and while they seem to be ripe with technical info, I am so much looking for ways to make the understanding of that info more tangible and accessible as I just can't seem to grasp/apply it. I can't even get the easiest normal map baking to work - cube with rounded edges to…
She gave Just Dance a 7/10. Contrast to Metacritic rating of 48/100. She gave Dante's Inferno a 6/10. Contrast to Metacritic rating of 75/100. HMMM. :poly142:
What is FPAA? FPAA stands for Fake Photoshop Anti Aliasing. Now if for whatever reason you cant have anti aliased edges in a screenshot that you took, this little hack will allow you to have smooth edges edited in, in Photoshop. Here are some examples. Download the Photoshop action, so you do not need to do jack. =D…
Hey all, I know there's been a few smartphone threads recently and I'm currently in need of a phone replacement. My 3GS has just decided to stop registering touch input and after being an iPhone user from day one (yes I was one of those guys who queued for the first gen on release day) I think it might be time for a…
Note, the Dynamesh number is relative. It depends on the size of the subtool. Small subtool at 100 dynamesh would be totally destroyed. Whereas very very big subtool dynameshed at 100 might still be too dense.
Short answer:Nope Elaborate answer: When I was in the situation I wanted the same setup in between different projects, I often duplicate my mari scene (when you 1st open mari, right click on your project and duplicate / rename it), then I open the new one, and import the new object as an object version. I then remove the…
The first thing to test would be making a flat normal map and verifying the pipeline is 100% working and then you can worry about the normal map. I'm not 100% sure that that is a compression issue.
Dont worry about matching the reference 100% or if your ref is off. Build what you see. Think "around" the object. It doesnt need to be 100% perfect. If it did, you would have cad blueprints.