Hello, Currently doing some mod work on pvk (www.pvkii.com) I have been working on the assasin for around a month and would like some feedback. There is no specular or texture normals and alot of the texture is base colours still. Thank-you. 1x 512 (face, will be 128 or 256) 1x 1024 1x 1024 (maybe 512) around 5k triangles,…
Hi PC. Ill put it simply, im looking for a scrip that generates a set ammount of wires along a path in 3Ds MAX 2012. I have looked for anything simmilar to this around scripspot without success. The closest i have gotten was Wirebundle 0.85. But it fails to run in Max 2012. I remeber that i have seen something like this a…
Here's a random recent mobile apps revenue article from my bookmarks: http://arstechnica.com/apple/2012/05/ios-app-success-is-a-lottery-and-60-of-developers-dont-break-even/ EDIT: Another tangentially related:…
At our studio we model sections of the track first and then make sure they tile. Like say you make a 512 units straight part, one 512 45degree bend part and then snap them together. Bend modyfiers work wonders with this if you are using max. A tip would be to make the texture at this step so you can make sure they tile…
One 4096^2 is 64 512^2 textures. One 512^2 texture is already bigger than most peoples horizontal screen resolution for a mobile game. That's perfect if you are using them for some environments tile-ables. Are you really limited by the number of texture draw calls you can have? Time to bust out the texture atlas?
aw you guys *blush* LtEthe, right on. Yeah I would love to retexture this thing across 2 512 maps and make it asymmetrical, but I just didn't have the time. I spent minimal time remapping it. Though looking at the 2 textures I created, it would be pretty easy to spread it across to another 512. cheers youn guys!
Max 2012 changed something in the way snaps work, particularly in using a single axis when snapping. (Possibly my favorite thing about 2012) Back when I was using max 2009 I turned off "Use Axis Constraints" in the snaps options most of the time. For some reason with it on max would ONLY snap a single axis at a time.
956 tris, 512 textures 902 tris, 512 textures I could probably take a few more polys off by deleting more backfaces, but I'll leave it for now. Maybe I should have used a 12-sided cylinder for the bottle... might change that if it continues to irk me. I'm making a security camera next, hi-poly soon.
The metaballs approach is interesting but the resolution of the droplets is pretty low (they look big). Have you seen these papers by Tatarchuk, Isidoro et al: http://developer.amd.com/wordpress/media/2012/10/Tatarchuk-Isidoro-Rain(EGWNph06).pdf…
By resolution we mean the texture dimensions, i.e, 512 pixels wide X 512 pixels high, 1024 X 1024, etc. So obviously more pixels=more resolution. I think you're referring to the opacity 100 from your screenshot? I recommend at least learning the very fundamentals of what a texture is. Have you looked on the Wiki here on PC?