Lamont, yep, I was thinking the same thing. Could even just be a drop-shadow or something I guess. However this sort of thing makes the shader more complex (and expensive - although I have no idea how expensive it even is at the moment by current shader standards!). I messed up something tonight though and appear to have…
Hey Everyone, Over the last few months myself and a few other PC folk have been hard at work on a new video tutorial site / service. We're currently rolling it out to friends and early adopters and would love to get some feedback. If you're interested in picking up any of the videos we're running a promo code good for 30%…
I fully agree, I'm also not a fan of overblown high-budget experiences like recent COD games that offer little, to no depth (talking about the single player here, so don't hate on me yet :p ) and I've always been a huge fan of games that go right to the point. However, unlike Braid, Portal doesn't aspire to be something…
Hello, @seanwink You’re actually hitting 3 separate problems at once, and they all come from how Unity’s Terrain system expects trees to be set up. See below details 1. Tree sideways In Blender: Ctrl + A → Apply Rotation & Scale Rotate X = -90° OR fix in Unity using a parent prefab 2. Tree half underground Set tree base…
Hello! I’m excited to share the very early stage of my new Unreal Engine 5 environment art project. This first phase focuses on blocking out the space and exploring the core ideas behind the scene. I’ve gathered thematic reference materials, used AI to generate early concept directions, and I’m actively collecting…
Hi guys Does anyone how could I access modifiers or subobjects in the stack of a selected object without leaving the expert mode? A quad menu would be great Cheers
Hello guys I was wondering how to make a complex shader. I hopended a scene from unreal market place but is a bit difficult understand each node. Thank you at all ;)
Hi here is something I made while on the trains to and from work and in the little free time I had. Was mostly to practice at PBR rendering. I am gonna start being more active here and try and improve my skills at modeling. https://www.youtube.com/watch?v=X-Jaoh-zQD8&feature=youtu.be I wanted to create a scene that worked…
Hey folks, I am pulling my hair out trying to find the Brush feature called wrap mode in Zbrush 3.5 R3. This feature was basically the offset filter in Photoshop for making tileable textures. Does anybody know if this feature still exists in the latest ZBrush?