Is a toggle key for the command panel out of the question? Cos it's easily set up in the hotkeys menu. Good compromise IMO, at least the trackbar stays out of the way.
I asked the same question in CGtalk, and in case someone is interested in the same topic, i let you here the link to the thread. People are suggesting interesting ways to access the stack without the command pannel.
If all you want to do is navigate the object itself, once you are on the edit poly: 1 = verts 2 = edges 3 = open edges 4 = faces 5 = elements 6 = back out to edit poly.
A = Previous Modifier
D = Next Modifier
S = Show End Result Toggle
1, 2, 3, 4, 5, 6 = Sub Object modes, 6 is base level.
These all work fine when in Expert Mode. It won't be any good if you actually need to change values in the modifiers though, just good for selecting different modifiers and editing the visual aspects of them.
I was trying to avoid the 123456 way because i have those keys for other commands, but well, it seems that i´ll have to remap my keyboard a bit :P
What i did not knew was that about the Previous and Next modifier. It seems to work pretty good, and well, despite it does not allow you to input values on the modifiers, it can do the job for modeling tasks
Replies
What i would like to be able to do is to navigate in every way possible inside an object.
Thanks for your help!
thanks for your answers!
cheers
http://forums.cgsociety.org/showthread.php?t=293158
Cheers
These are the number keys on your keyboard.
A = Previous Modifier
D = Next Modifier
S = Show End Result Toggle
1, 2, 3, 4, 5, 6 = Sub Object modes, 6 is base level.
These all work fine when in Expert Mode. It won't be any good if you actually need to change values in the modifiers though, just good for selecting different modifiers and editing the visual aspects of them.
And you need those to navigate the stack!
I was trying to avoid the 123456 way because i have those keys for other commands, but well, it seems that i´ll have to remap my keyboard a bit :P
What i did not knew was that about the Previous and Next modifier. It seems to work pretty good, and well, despite it does not allow you to input values on the modifiers, it can do the job for modeling tasks
Thanks for your help
Thanks for your replies guys
Cheers