Alright, so this is VERY early in the project. I'm just making the textures and models in max to import into UE4 later. I'm fairly happy with the stool, pipes, and toilet, but the bed is god awful and I can't think of a good design for it. Anyone got ideas? Thanks!
The silhouette of the helmet reminds me of a medieval knights helmet, which is very cool. If you're unsure of the goggle design, maybe go back and look at some medieval ref, and try to design a sci fi faceplate/goggle adaptation.
I started this scene some time last year but never got around to posting it. I'm looking to improve my modeling and texture work especially my spec maps. There are a few mistakes I would like to fix. The pipes heading towards the door I will change them so that it makes sense. Here are a few renders of my models. Please…
Hi All, This was project I did for school, and wanted to continue on. The Idea was a facility housing a particular tree from earth (The only one able to sustain life on this new planet) until the planet was ready to accept it after terraforming. I plan on modeling a completely different tree for the scene but other than…
Within my last classes studying Game Art and Design, I went on to create a character using the skills I have learned. Modeled and rigged in Maya, with texturing done with Zbrush and Photoshop. I am looking forward to reading some critiques to further improve my 3D work. Thank you.…
Hello everyone. I'm making a helicopter for a UDK project currently taking place in Arizona. This is very WIP high poly. I plan on adding additional detail, yet it's going to be very minor. Before going further into detail, I would like to know what you guys think about the current high poly. I am welcoming all critiques.
The M4A4 Tron is in development, first attempts at skin creations for CS:GO please let me know of improvements. other additions will be made Friday into weekend with links to images http://imgur.com/a/eroou