I started this scene some time last year but never got around to posting it. I'm looking to improve my modeling and texture work especially my spec maps.
There are a few mistakes I would like to fix. The pipes heading towards the door I will change them so that it makes sense.
You've got some cool assets. Texturing is good. But I think the level is way too dark. All the lights are on and it's still pretty hard to see. I mean realistically, unless this is some sort of alien race with night vision, they would construct their bases to have good visibility.
Also the shaders look good in marmoset but pretty flat in the level. I haven't used cry engine but maybe boost the spec/reflectivity and add some kind of cubemaps?
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Also the shaders look good in marmoset but pretty flat in the level. I haven't used cry engine but maybe boost the spec/reflectivity and add some kind of cubemaps?
Other than that it's looking good!
Feedback is more than welcome.