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polycounter lvl 4
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Demogorgon polycounter lvl 4
I started this scene some time last year but never got around to posting it. I'm looking to improve my modeling and texture work especially my spec maps.

There are a few mistakes I would like to fix. The pipes heading towards the door I will change them so that it makes sense.

jqm2.jpg
o1pd.jpg
ccxr.jpg
f3f3.jpg
15f0.jpg

Here are a few renders of my models.

x8f7.png
fcoy.png
ehf8.png
8icu.png
kuh1.png

Please feel free to give me feedback.

Replies

  • Joost
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    Joost polycount sponsor
    You've got some cool assets. Texturing is good. But I think the level is way too dark. All the lights are on and it's still pretty hard to see. I mean realistically, unless this is some sort of alien race with night vision, they would construct their bases to have good visibility.

    Also the shaders look good in marmoset but pretty flat in the level. I haven't used cry engine but maybe boost the spec/reflectivity and add some kind of cubemaps?

    Other than that it's looking good!
  • Demogorgon
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    Demogorgon polycounter lvl 4
    I tweaked the materials and the lighting and It's coming along nicely.

    Feedback is more than welcome.

    j7t1.jpg
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