This is something that has been confusing me for a long time, I heard many times that when you have to duplicate a mesh on the same object it can be a good idea to do the UV first and then duplicate it so you wont have a hundred cubes on the UV map for instance. But I don't really understand the logic behind it since if…
Hey guys, for my WIP I am going to describe my project. I am leaning towards a forgotten base/throne room style idea. I have always been drawn to scenes that tell a story of wild technology. One thing that strongly will influence me is 'Deep thought' from hitchhikers guide to the galaxy. Deep Thought is a computer that was…
Hiya, My idea for my Throne Room is Algor Mortis which roughly translates as the coldness of death. I'm imagining a seat of power encased in an ice cavern. Mainly natural elements, maybe some carved rock etc Main reasons for choosing this are: Teach myself some new shader techniques, things like procedural snow shaders…
Thanks for all the comments! bbob - You are right I should use the cloth modifier. Was playing around last night and trying to add some displacment to the towels but they still don't quite look right. I think the cloth modifier and some gravity will help that a lot. ZacD - Which scales seem off exactly? Most of the items…
I decided there hasn't been enough sci-fi themed environments on polycount :P Just a blockout at the moment. I think I'm happy with the overall shape/size of things here. Also did a preliminary lighting pass to see how things will look when lit. The circular blue glowy-thing in the middle of the room is meant to be some…
Hi guys! I'm really excited about this competition! Seeing everyone else's progress has been great. I'm not sure I'll be able to finish in time but wanted to share anyway. I'd like to create a throne room that is located on the bottom of a large dropship; the landing gear/legs act as pillars and form the nave and aisles.…
Been a long time since I've posted but I have switched from studio life to indie development. I've been doing some freelance for a dev on his new horror game Welcome to the Game 2 and he wanted to release a playable teaser called The Waiting Room. It is a standalone mini-game to sort of advertise the new sequel. I made all…
FEEDBACK PLZ LAST UPDATE Pretty hyped for this :) Let's get right on it. I'm thinking of a kingdom under a mountain, where its throne room would of course reflect the dwarfs most precious. Basalt being such a special looking stone, they worship it and who else but the king would be allowed to sit on a throne out of basalt?…
For broken brick edges, you can model a section of broken wall and make it modular, then add individual bricks to break up the silhouette. For example, look at the roof tiles here https://polycount.com/discussion/91066/pirate-castle-udk/p1