I know exactly what I need to do. I need to practice. I need to just sit down and practice, no tutorials are teaching me anything new about the programs I use. (Though Anatomy is still a bit tricky to remember it all) I shall start my grind to get my hands to match my mind. It will be taking quite some time, and this…
Hi everybody! I'm kinda new to Polycount. Soon I'll be studying 3D animation. For now I'm trying to improve my drawing and painting skills, both digital and traditional (although I don't have anything traditional on my PC so I won't be able to show it). My goal is to become a concept artist/character designer, and I'm…
Hey guys. Just curious, to all polycounters already working in the games industry, how's your motivation to work/practice when you get home after a day of work? Can you do it? Fortunately or unfortunately in our line of work you should never stop learning and you need to keep practicing, otherwise you will stay behind.…
I can see where you're coming from. I was in the same position back in '98. It's a bit of a chicken and egg problem. "Why would I go to a school to learn how to create art if I already have a folio and know how to create art?". I wouldn't have been in the industry for the last 10 years if it weren't for one of those…
Without putting too much pressure on yourself to get it perfect the first time, because you very likely won't: Don't rush through steps like UVs, or there's a good chance you'll come to regret it later. Obviously experience plays a role, but take your time whenever the circumstances allow it. In the end, UVs are like a…
Hi folks! I modeled this crate for modeling/texturing practice and when I imported into Substance and textured, I noticed the UVs were strange on the back bottom plank and the side. The other sides are okay. I transferred UVs on some of these but not all, however, I deleted history and did everything correctly in that…