Hi, weekly update. I first made a fast blockout in Maya, and now I am at the blocking stage in ZBrush, trying to get everything right with the shapes. I've been working a lot with the Lazy Mouse function to get nice lines and edges. And thank you, Eric Chadwick, for the feedback. All feedback is very appreciated.
Team name: Dimensional Fissure is the name we have so far... may change. Project name: Realms of Validor Brief description: MMORPG with the most sophisticated engine imaginable assuming we can find daring C++ programmers up to the challenge. Target aim: retail. This is a long term goal. We are forming a company so if you…
Hi guys! im new to polycount and just wanted to post one of my lastest projects here to get some feed back. Currently i have an image of my work so far. This is partialy textured. Still going in with the detail textures, and some more dirt and burned off parts. But here is my Turtuga castle as im calling it. I will post…
Hello everyone, I have 6 different Technical Artist roles working on respected AAA-titles throughout the Pacific Northwest and I'd love to share them with you! Here are some brief summaries of each position: Redmond/Kirkland, WA, USA Technical Artist (Shader- or VFX-focus):* Shader-focus: GLSL, HLSL, custom shader creation…
Hi Polycount, I've recently finished getting my portfolio up to date and I'd love any critique/feedback on it. Layout, arrangement, presentation, any projects that should be dropped - that sort of thing. :) https://www.artstation.com/benjaminwood I'm currently in an environment artist/world-building role but I want to move…
If you are going artwise and Isometrics, you should look in to warcraft 1 and 2, starcraft, C&C RedAlert1 and 2, C&C Tiberium Suns + Expension. Also observe the following online mmorpgs on the following website: http://us.91.com/ Others that are not on site are: Dragon Raja, Diablo 1. Also the non Isometric ones. FPS: Doom…