I have hundreds of more textures, but I have started over from scratch starting to bake all of my textures where possible. I am by no means new to this kind of work, there will be tons of more to come, please bear with me :) Ah, right. They're all generic panels and 99% hand painted. I'll make new shots with scale…
Most have already been said, but I will reiterate: -Zombie games (zombie / vampire movies and TV shows are even worse) -Intrusive dialogue / cutscenes that yank you out of gameplay experience. 99% of AAA games these days do this -Tutorials... if your game is too complex to give a controller to someone and let them figure…
I notice that in a lot of games that take place mostly in darkly lit areas, like Doom or the Condemned series, where all sources of light are from the engine, that the diffuse maps have zero painted in lighting. Since 99% of the time the weapon is either going to be "lit" or in total darkness. But other games that take…
My LW is more like a plugin for Maya. If I need crazy control over exact measurements, or a product model I just do it in LW. Or a kick-ass product render and I don't wanna whittle my life away with Maya's renderer. But 99% of the time I am in Maya. Just sucks all these little things LW can't do for the game stuff adds up.…
Team Fortress Classic. Seriously some of the best team gameplay ever. Installed it the first time in about 99, and was so hooked I had to uninstall it because my wife was about to divorce me. Installed it the next summer, same problem. Forgot about it for about 2 years, then did it again. I've mastered every player class,…
I kinda hate the use of Normal Maps on skin, and cloth. It looks awful when it moves and deforms like rubber, while the wrinkles remain intact. I also hate how hair is crappy in 99% of the games, and notice when developers try to use 8-bit alpha transparencies ANYWAYS, but live with a crappy 1-bit cutout that looks crappy.…
this is great information i was often wondering why the blue .... however: lets not forget than if you use a grey scale specular mask you can get away with just "1" channel !!! j ust stash the spec mask into the alpha channel of your normal map or defuse map. if 99% of the shaders in your game use specular masks than that…
Personally, I can't stand listening to 99% of Black metal and at least 50% of Death metal. I can appreciate it for what it is, but nearly all Black metal bands focus more on being technical and unique rather than making it actually enjoyable to listen to. Plus the lyrics are kind of angsty. And it's not because I don't…
I started a new concept, and it is quite a small area. I took the concept, and overlayed a character in photoshop. I used that same character while blocking out the scene in Max. As far as I could tell in max, the proportions were 99% accurate. However when I brought my scene into UDK, the proportions seemed quite a bit…
So I figured I would use youtube for the free tutorials, but I have a question or two. I am debating using blender to learn 3d modeling to (hopefully) publish to TF2 and Dota 2, but I am not sure if that is a decent program for it. I was also contemplating 3d-coat $99 version on steam, but I need to know it is worth the…