@Linko Indeed, I'm very familiar with the Baker in Blender. :) The reason we dilate for ray misses is we dont want holes in the mesh where rays didn't hit. By using dilation Knald fills such holes which 99% of the time is the correct choice for users. Having said that, you can get the exact same result in Knald by…
FULL quote being, "Lighting is not the same but it's close enough for an evaluation of the renders in a basic scene with nothing done to them." RYANB, Edited, just repeating myself. Critique of the renders in the Owlet gallery were substantive, even in the scope that their niche is "packaging" and not game art. Critique of…
99% of the time when your bake is picking up other objects in the scene it is because your cage is misaligned, too far away from your high poly, or too close to it. Your cage is used to determine where your rays start casting from, if it is too far away it will pick up anything between the cage and the target mesh. If it…
If you are such an amazing sculptor, that they don't mind hiring someone else to retopo and UV your models for you... then sure. But, 99% of the time I have seen a person who focuses only on sculpting characters or props, and they were really good, we have sent them an art test that was focused on in-game low poly model…
I feel like people have a hard time forgetting how programs "used to be". For instance, everybody saying Maya's modelling tools are less advanced, or that you need scripts for almost everything. Years ago that was probably true; but these days? 99% of the functionality I use comes with Maya right out of the box. I can't…
Hello Polycount I am Brian Beebe, an Environment Artist that has recently graduated college with his BFA. I'm looking for critiques of my work so that I can improve upon work. So lets get started :D All of my work can be seen at my website and my blog which are: http://www.brian-beebe.com…
Hey guys - So I have my mesh I've created in Maya out of 99% quads and a very small amount of ngons that I haven't bothered to fix due to the fact that I want to triangulate everything anyway. But once I triangulate my mesh, I get some weird creasing in areas. Going around the mesh and selecting some edges and softening…
Hi all, These forums has helped me a lot in the past and I have joined to ask some feedback on my current project. Tips on my modelling and style would be really helpfull. I have been slowly making levels since unreal tournament got released in '99 and right now I'm in my graduation year; so time to step up!(no movie…
I wanted to ask if the present udk supports physical based shaders. If I recall correctly, Remember Me used PBR shaders but I think it was incorporated by the dev team at the time. So I am wondering if this is present in the latest udk release? Also,I am considering trying out Cryengine as well but does anyone know how…
I recently got my developers license for HeroEngine's HeroCloud and have something like 99 Developer licesnes. Of course I'd like to create my own MMORPG, but I have zero artistic abilities and am focused on learning HeroScript (I'm a decent programmer). At the moment I don't have a single idea for a game, but will be…