PLEASE DISREGARD, Wrong thread title,. somehow autocompleted to already existing title Correct thread for the M79 skin is here: http://www.polycount.com/forum/showthread.php?t=157759 If a mod sees this, please delete this thread.
Hey guys, this is a project I'm doing for a uni assignment for a module called "Environment Modelling for Games" The whole point of the assignment is to try to make modular assets for a game and recreate a room or hallway from a sci-fi movie. I choose the bridge from 1979's Alien spaceship USSC Nostromo. And yes I know…
To all Animators ....after a lot of reflection, I’ve realized that quality animation process/workflow videos are unfortunately not always affordable or available to everyone in certain parts of the world. The internet, on the other hand, is something that most people have access to, which is why today I’m announcing the…
Ugh, it's been a crazy week, but I finally got back to updating this. Checked off the list: - Get rid of crappy and badly scaled brick texture - Add on "gate booth" to the side - Fix small texture mapping errors - Create new "old brick" texture - Create brick wall prop (damaged and normal) to go with guard outpost - Create…
SLI is a waste of money, the performance gain is slim and the cost increase too large to justify. ?????? Sli performance runs about 175%..... I wouldnt really call that slim. True its not double the bang for double the buck but saing something like that just makes you look misinformed. I wouldnt do it personally but just…
Side note: It appears it hasnt died completely after all. There's news of new development... but it might have come a tad too late, at least with the tarnished reputation. Theres always demand for good modeling apps. http://forums.cgsociety.org/showthread.php?f=175&t=1166786&page=1&pp=15 There are a few. The video tuts are…
Harl you're right its basically a push in most cases. It can even tie up resources trying to figure out what textures need to be dumped, and if they need to be loaded again it can create more of an issue. The specific technical reasons I was thinking of where: - RTS's units that can be scavenged (so you can have many…
Looking pretty good! just a few notes for your consideration before you jump into retopo: - Watch out for how you've sculpted the heels, you really might need more ref. They're attached strangely, and it looks a bit amateurish-- you drew them just fine so you probably just need to spend a bit more time down there. :) - Her…
https://www.youtube.com/watch?v=Qm442gEhYYI Finished rigging Mera! Took a while cause I had to build shaders that work in Maya`s Viewport 2.0 and an atlas system for the wrinkle maps.. The goal was for the animators to be able to preview the model with the same quality as in Unreal Engine. Tech details: - F.A.C.S. Based (…
I was looking for a terrain software to buy and i had almost made up my mind between World Machine and World Creator when i discovered that Dax Phandi, the founder of QuadSpinner and creator of GeoGlyph ( plugin for World Machine that add a lot of cool stuff ), made it's own stand alone terrain generation software ( well…