My Workshop: http://steamcommunity.com/id/hopgood/myworkshopfiles/?570 My Website: www.chrishopgoodart.com My sets in the Workshop: Items currently in Game: Current Work in Progress:
The crashed helicopter here: https://cdnb.artstation.com/p/assets/images/images/020/168/423/large/josh-wilkinson-wilkinson-mudtooth-ext.jpg?1566667166 Trying to figure out how this was textured. It has so many unique details and doesn't look like a trim sheet. Im assuming its a 0-1 unique normal from a high poly bake. Then…
I am getting so fed up of these crashes and freezes i'm seriously considering new software. I have been getting them randonmly over the past few weeks and now i am at the stage of my model where i am exploding the mesh to bake normal maps, every time i move a HP part to align with LP part it just freezes. dooes anyone know…
I'm animating the scale of an object using MASH's Signal node. I'd like to limit the object's scale so it never drops below 1.0 - it should only grow bigger, not smaller. The 'Positive Scale' checkbox doesn't seem to apply since I'd like to never drop below 1.0 - not 0.0. I'm fairly new to Maya, so if there's another way…
Hello, I am a basic 3D animator who started animating models via blender for about 3 months now. I am currently looking for some work, able to work per rig/animation or hourly ($10/h), though the price is negotiable and depending on the complexity of the model and/or animation. here are some examples of my work: mutant…
Hi, I' m finally making a next gen character for my portfolio, and as it's my first time I decided to open a wip thread.. It may be usefull to receive some crits and advices :P So I'll try to make a cool guy with a big sword :P A bit like Dante, but with more futuristic clothes.. sorry no character yet, but here is the…
As a new school course starts, I have decided to make an environment. Our limits are 50 000 tris and 4 x 2048 texture maps/material. With a time limit of two weeks, I have tried to find an environment that isn't too complicated, but still interesting. This environment will be rendered in UDK. The concept I will be…