For rigging, I was a bit lost at first. I had many questions, like: "Do I need to make my clothing parametric to fit onto a Metahuman?" "Do I just use the MH rig?" This would obviously involve a lot of work since I had created my clothing in an A pose that was different from the Metahuman one. I'm not sure how, but I…
For UI elements the combo Affinity Photo + Designer might be interesting. As myclay mentioned you can pass data back and forth between vector and pixel graphics pretty seamlessly. Come to think of another thing Affinity is sorely missing but Photoshop has had since time immemorial is animation capabilities (timeline…
DM VRChat Avatar Creation & Upgrades Howdy! My name is AxiomVex, a skilled 3D Avatar Artist specializing in VRChat and virtual character creation. I work with industry-standard workflows in Blender and Unity, creating, upgrading, and converting avatars with strong attention to detail and performance. With experience in…
Helloo guys. Im trying to rig this thing i made in 3dsmax: its the fuel flex valve from a rocket engine. I have hidden the top and bottom metal flex tubes to make the problem parts(the 6 hinges+center joint) easier to see. Here is what i have so far: The valve is a part of a larger rig with a gimbal bearing in the center…
Qualified applicant must: have shipped two titles in the industry as an animator excel in and understand the core principles of hand animating be knowledgeable and have a basic grasp of motion capture technology have extensive experience with 3D Studio Max (5+ years) have extensive experience with Character…
Hey there Polycount! So far I think i'm more notorious for posting threads such as this than P&P threads, but here we are again. As usual, I don't feel my work is "good enough", but I've been challenged by members here to get a job within the year (I've got a couple months left), and well, I need help. There goes the…
Hi Guys I had some wonderful feedback on a previous thread and have come back for some more! I want to talk artist career paths. I have been digging deep to try and come up with an answer on.. what role to specialize in as I have read that this is the crunch and you have to focus on the end goal, Now I have been having my…
rooster: i can constrain the fish to a path in max sure, but i'm not sure if it would carry into unreal and if digesting a 100-200 frame animation sequence would be a possible direction. i am aiming to create an enviroment (not a level by any shape) so as long as you can view the room without HEAVY lagging on a good…
Hello, my name is Irene. I'm a VFX artist with a focus on stylised games. My main focus it's stylised VFX both in 3D and 2D. I have a nice knowledge on animation so I can animate myself some VFX. In addition, I have a nice knowledge on Unreal Engine so I and build my VFX and materials with ease. Moreover, I have a…
Congrats on landing that work! It took me about 2 years to get my first job, but I had the benefit of having studied in a dedicated 3D Animation course. I'm not sure that I would have stuck with it if I was learning on my own, to be honest. On that note - it can help to do a 3D animation course or something similar…