@Flight > Yeah the alpha channel thing is really annoying in Blender. Unfortunately I don't think there's a straightforward way to bake the pivots in Blender yet, you're best to do that very last step in 3dsmax using the pivot baker script made by Epic :( There will be alpha vertex painting in Blender very soon but I guess…
The UI is what really got me with blender, it was just too darn cluttered. I am going to try out Blender alpha zero before I make my purchase. Hopefully I like the UI better. EDIT: Just Got Blender Alpha Zero downloaded an Installed. All I can say is WOW.What an improvement Over the Original Blender. I will Defiantly be…
i don't want to sound presumptuous, but what exactly is the point in making a tutorial for a 6 years old game that requires you to use a completely outdated verision of blender if the newer version of the game lets you use the much more comfortable version of blender? try to read up on the blender homepage which model…
In blender when baking with a multiresolution modifier from this highpoly: The baked normal-map on the low-poly looks like this when using "Bake from multires": These are the UV seams: I thought it had to do with UV seams first, but it's unable to bake round edges anywhere at all, anywhere on the model. I noticed that…
One way to do it is with GoZ (or the GoB plugin for Blender) You have to jump through some hoops to get it working properly but that info is all on the web. If you are retopoing then sending a decimated version of the finished mesh to Blender is usually enough. 1/ Download GoB and activate it in Blender. 2/ Transfer a…
I meant mostly export in Blender , unwrap and go back. Last time I tried Road kill it had a taste of somehow outdated Blender version. BTW 3d coat can do so too. (straight quads unwrap) Not free but imo a best texture painting soft currently. Have a suspicion they also borrowed something from Blender. Not much similar but…