Sweet guys. Thanks for all the tips. I'm at work today, but I will have some progress before the weekend is over. And I am a max user, so I will look into that script, Vig. Thanks for the paintover!
I pretty much work the same as MOP, with a bit of pelt mapping thrown in....only plugin/script I use is the one Low Odour wrote for seam elimination... http://boards.polycount.net/showflat.php...true#Post175645
hell yeah, I can't believe I still have to dig up scripts to do these simple operations. Vertex snap, re-select and Merge isn't the same as a single click & drag... 1994 heh
No need to wait for christmas there's better than this. Here's a script that collapse everything to the world origin namely "xyz center coord" i use it on everything. http://forums.cgsociety.org/showthread.php?t=310001&highlight=Collapse+World
thanx for help got this link from good people at zbrush central http://206.145.80.239/zbc/showthread.php?p=213838#post213838 a plugin called smartdiv This tiny script retains the proportions of a model when subdividing
just animate like you're used to (merge all the animations to one file) and export as md2 i used this script to export, dunno if it works in max 2008 http://www.blitzforum.de/upload/file.php?id=1627
There are maxScripts that will generate secondary motion on bones as keyframes so that you can output it to a game engine. The good thing about the scripts is that you can always go back and tweak the bones' animation to achieve a loop.
Cool, googling now. And thank you. EDIT: Ugh... Keg's simply doesn't run for me at all, the scripts confuse me, and Xnormal won't take a screenshot. >.< Guess I'll have to start playing around with it...
hello friends any body know how do this in 3dmax? i use textool script but the problem is the model should be attached together,i need seperate all objects and select all after that do Hard edges from UV islands for every seperated objects
does anyone know of any scripts or tricks to make this go faster? ive been doing it by hand every time, removing all the support loops one by one, and it does really take its sweet time, not nice when working towards a deadline.