My main problem with using puppetshop for default bipedal humans is mostly dealing with our pipeline and that 75% of our animation is done in a custom facial rig. The 25% that sits under that, doesn't matter and biped because it was free and available to everyone, we used it. In the process we wrote custom tools that are…
[ QUOTE ] The run-around By late August, when she returned from a trip to Asia, she still had heard nothing from the company and started to get anxious. Her Aug. 24 complaint letter to the firm was filled with exasperation. On July 11, I contacted the (stores) helpline and was instructed by Agent David Goodfellow that…
I'd like to comment on this one. The problem (the way I see it) is the way those companies are allowed to run their ship. They get a government grant to go in and lay down the infrastructure, and "in return" they get a monopoly over those lines. It's almost mafia-like behavior. But admittedly that's a hyperbole. In reality…
Who We Are. Adaptive Immersion Technologies, a competitively funded small business based in Central Florida, is focused on the integration of gaming technologies, skill assessment, and predictive data modeling and analytics to optimize human performance in extreme environments. Our solutions are the result of our singular…
Project Title: Valraven: A bleak vr nordic folk tale Format: VR, Unreal Engine, Oculus/HTC VIVE (not decided) Description: “According to Danish folklore recorded in the late 1800’s, when a king or chieftain was killed in battle and not found and buried, ravens came and ate him. The ravens became valravne. The valravne that…
Team name: Primal Productions Project name: Project X (Development Name) Brief description: A cross between an MMO and a Space Simulator, Project X is an attempt to push the limits of science fiction space gaming further that just humans flying ships 500-1000 years from now. Try more like 5 billion years from now, when our…
3D ENVIRONMENT ARTIST STUDIO PROFILE Established in 2006, Ubisoft Sofia has quickly become one of the group’s most versatile studios. In its first 6 years, the studio has already developed a rich portfolio, ranging from casual games to flight simulations, and covering a wide range of platforms and technologies: Tom…
Hello forum, I'm "ThaSlimShady" here and on NGSH a.k.a. LoNer1 on ModDB a.k.a. Crystalker on Crydev, for the ones who might recognize me who also have an account on many of these listed sites [Millenia, Garyosan] :P I'm sorry if I posted this in the wrong section ... if that's the case, I'd be happy to transport the text…
Hi guys, So ive been floating around on these forums for a little while now and I wouldnt use the word embarrased however I have been very reluctant to post my work here because frankly it is so amateur and basic compared to what ive seen here... however I realise to improve I need good constructive crit from people that…
Hey guys, In January I transferred to art school in LA. The basic structure of the 4 years is that the first year is all traditional art. After that you move into your major. Since I started in January, I needed to take classes this summer in order to catch up. In 2 weeks I will have finished my first year of classes. When…