Hey I'm currently doing the high to low poly workflow in Substance painter and I'm wondering how to fix the tileable UVS baking visibly like this, thanks.
Help me figure out a GREAT way to make Crunch Berries! Needs to look like THIS! Here is the Current WIP Please send some advice! I am new to Substance Painter!
I'm working on a pack of substance textures for a stylized environment. Once it's done, I'll be putting it all up on Gumroad. So far, I've finished the grass. It actually wasn't that difficult to make, once I finally nailed down the style I wanted to achieve. THAT part was rough.
Hi guys, I'm new to Substance Designer and need a bit of help recreating the tiles from the image below. If anyone can point me in a good direction on how I can create these bathroom tiles procedurally using SD I would appreciate that. Thanks in advance :)
Hi Here is my first attempt to create a stylised texture using substance designer. I wanted to get some feedback before creating more stylised materials. Below is the two version of my material : Here are my maps (in order : roughness, normal, diffuse) for the wood base. At least my graph setup and a link to my sbs files…
I'm a little bit on a different boat here but I have been struggling with really bad thumb pain related to my work for the past 2 years. I'm sharing a couple of things here in case someone is struggling with the same issue but I would also love to hear if anyone has been struggling with thumb pain as well and found…
Hello, so i tried to baked my textures from Highpoly to the LowPoly model in substance painter, but something weird happended. I've got strange quad edges all along the model and it seems that the highpoly details are being projected so randomly, can you help me with that please ?
Sand Material created in Substance Designer Last thing Im currently trying to tweak is the Puddles but feels like its not improving that much. Better Res: https://www.artstation.com/artwork/AWEXN Critique highly appreciated
Hi everyone, I decided to finish a old project I began a few months ! it was very interesting to texturing this piece ! Meshes made in 3D's Max (Low poly/High Poly/UV) Sculpt in Zbrush Bake and Render in Marmoset Texturing in Substance Painter https://www.artstation.com/artwork/5XeywE