Hello! I need help! I am trying to make a wireframe render of my model with the playblast in maya... The thing I wanna do is to overlay (with ps) the wireframe once I have done it to show the topology work... But the playblast is not working!! Damn the result is a weird white outline.. dunno where the wireframe gone! This…
Adding to what the others have said, realistic = approaches reality. You need virtual lighting and surfacing (materials) that behave like the ones in real life. Anything done on a computer is always going to be an approximation of reality, so what you need to do is research how to best do that when using your renderer of…
Thanks for the report, 4096x1756 rendering appears to be working correctly on my end. Can you provide some more details about the problem: * Are you seeing a crash in all scenes when rendering at 4096x1756, or only in specific scenes? * Do you experience a crash with ray tracing on, off, or both? Toolbag 4 generally…
When choosing AVI JPEG, the resulting video won’t have audio. And when choosing FFmpeg video it only renders a black image file. Can someone say how to have audio with AVI JPEG, or how to render an actual video file with FFmpeg video? Thanks guys
Well, using reverse-image-search on your reference, here's a video of the effect (at 8:50) https://www.youtube.com/watch?v=jdD8zDbp2Qo&t=530s This uses a mask inside the "portal" to blend with a cubemap, or if you want to get more advanced and have a "live" view of the next level then you can render the next level to an…
Set up a new render layer / render pass, and assign a Surface Shader to each of the different groups. Set the Out Color of each surface shader to the high contrast color you want the group to be. This works out well for masking as Surface Shaders always render as what you set the Out Color to be, regardless of lighting…
Well, I think he means a render as in a proper scanline render, not a viewport shader, Professor420. From the sound of things he's already got a shader displaying the lightmap, but he needs to render it.
Good Day fellow designers, I am still a newbie when it comes to 3D modeling in 3ds max, so apologies if this is a simple question. I attached some rendering images to show the problems I am having. There is a lot of noise on both images after rendering and I dont know how to fix it. Especially against the walls and floor.…
Exluna ( abandonware? ) I think I remember it werking on XP and getting good results/renders as well. Edit: I jes remembered. My avatar was Exluna rendered and I had a version of curves rendered as whiskers as well. I was really happy with how that turned out. ( I'll try to dig it up )
Hi guys, running into a bit of trouble getting my diffuse map to display correctly in renders. Ive modeled a simple storage container mesh. Everything in the scene has the same single material applied to it consisting of a single diffuse map. (flat red with AO for testing purposes.) My problem is that for some reason, the…