I've rigged the model and it animates fairly well, I've not tried any organised actions such as a run cycle just yet, but I have tested by random motions, here is wire. and here is the model as is now, the UV unwrap may need some tiny tweaking, I couldn't find a way to do point sampling in blender so this is the best I…
For rigging/animation you should have a look out for the CAT tools a pretty powerful package from what I've heard and seen (did not try it out yet). If you can't get ahold of that you can always use the character studio biped, saves you a lot of time regarding bone placement/hierarchy and ik setup, but you would still have…
Well, it's been quite a while since I last used Maya now.. but I did create a rig in it, where you'd add this kind of thing for the forearm... unfortunately I can't remember precisely how to do so though. But I'm pretty sure it was only a matter of locking all but the axis you wanted to use on your bone, ie. x-rotation.…
Great suggestions guys, I'm glad I asked The flipbook certainly needs a large update... I have new and improved pieces to show for each page basically. Sketches, life studies, normalmap stuff. I just wanted to 100% finish an highpoly model+texture before updating, but it's also true that I could update this right on...…
Activision gave us their vehicle real-time models/textures, plus some storyboards and character sheets. We created the environments and character models in 3ds4 DOS (before it was in Windows, before 3ds Max). Flat shading and mostly solid colors, anti-aliasing turned off IIRC. Pretty easy really. Animated and rendered in…
Hi, We are looking for a freelancing 3D animator. Software: Maya The task: 100 minutes motion captured animation split into parts with captured facial animation. (25% of all the animation will be with 2 characters) Stylized character. The animations will need to be retargeted and enhanced to really sell the stylized look…
Hello all! I apologise if the title made it sound like I had some insight on it - it's the other way around. I'm a newbie modeller, and I'm doing a character with a cape for a game. My problem is: * Should I make the cape with thickness? Or just a planar thing? * (This is more technical and related to Unity) How should I…
Hi, first of all - not entierly sure if this is the place to post questions about rigging but I'll give it a shot! I'm currently working on rigging a boat (polynesian proa/outrigger to be specific!) but I can't seem to get them sticks articulate the way I want. The yardstick connects to the mast and to a rail along the…
Description We are looking for 3D artists who will work closely with our in-house 3D, design and development teams to build kickass AR VR Products and Solutions. Requirements * Good Understand of UV Unwrapping and Layout * Prior experience with 3D painting tools * Skill to bake high poly models into low poly models without…
i've dabbled in animation before, but only so far as sword swings, or gun recoil, that kind of thing. never a full cycle animation. so i had a crack at it today, this was my reference: [ame] http://www.youtube.com/watch?v=E59XrLqqI0c[/ame] and here's my results! as you can probably see, there's a "snap" between the last…