Hello, I'm trying to achieve the fog effect coming from light sources as seen in this video: https://www.youtube.com/watch?v=4E58rSd2_ic but i cannot get the light to make the fog appear. Using UE4 4.19.2, fog, light and lightmass settings below. If anyone could help it would be greatly appreciated, thanks!
I'm thinking of adopting a tiling texture workflow for the environment I am currently working on. I've been seeing some amazing art using this technique, and hey, who the hell likes baking anyway. Now that it's reasonable to have meshes with a high enough density to support chamfered edges, I see no reason to ever bake…
I recently integrated some digital battlemaps into my home D&D sessions from fantastic creators such as Dynamic Dungeons and Animated Dungeon Maps. These maps incorporate dynamic lighting, particle effects and atmospherics to create a greater sense of immersion for the player and my table has fallen in love with them so…
So basically, a friend and I (may have more people come into it) are about to create an environment (interiors and exteriors) and we will build it up in UE4. We are wondering what the best way for us to work on the project at that same time would be. We have a budget of about £0.00 (give or take £0). Any advice is…
I've been inspired to practice my lighting inside UE4 by re-lighting some of the free scenes. This one is https://www.artstation.com/artwork/kl9LA Tried to create an Aliens-inspired lighting theme Tutorial coming soon! Follow me on Artstation! https://www.artstation.com/eddiefaria
Threw together a little narrative trailer to add some story and narrative to unite the alien world pieces I do. Will see if down the line I can look at maybe making some interactive story pieces with UE4! https://www.youtube.com/watch?v=qPEs6pFReXU
So I found this lovely concept by Olga Orlova: https://www.artstation.com/artwork/vn4DA and decided to give it a try. I set a deadline to myself which is 3 weeks and I'm on day 14, a bit slow because I didn't have time but I'll keep pushing. Here's where I am so far: Any feedback will be appreciated. This is my first try…
We're looking for character and environment artists to work on our VR Dungeon Crawler game which is being built in UE4. We are an experienced group of developers (2 coders, 1 animator, 1 designer) based in Yorkshire, England. Please get in touch - simon@barog.co.uk with your portfolio, day rates and availability beginning…
Hello, Sharing some screens here as I make progress on the new landscape I'm working on. Black Ash Desert is called to an area on Iceland around Reykjavik peninsula. It's almost bare earth but also truly one of the most impressive locations on earth. So as a landscape addict I couldn't resist replicating it in UE4. Still…
Hello. I got strange artifacts in UE4 when I import my simply model and normal map. In low poly model I've got smoothing groups. I have baked map with SP, SD, Xnormal and I got same results. I have no clue how resolve this with bake. low: high: Artifacts: