Hey everyone, I'm new to Polycount but I heard this is a great community to be involved in and I hope to be involved here more. To preface, I'm beginning to learn Zbrush and I've encountered an issue where my mesh has what looks like masked off streaks on the surface. When I sculpt over them they seem to just get bigger. I…
Wow! That's some positive praise for 3D coat! My worry is investing in a program, and then it suddenly becoming non-relevant. There are so many different programs out now, and I'd like to narrow down and focus on just a few. I've never heard of Mari before, but its Weta, and those guys are awesome. Have any of you played…
I was making progress til I ran into unequal texel density. I'm having issues getting every mesh normalized without having too small of uv chunks as well as having to break apart uvs that are too large. I've done enough bakes with varying uv sizes to know what is too small and won't result in good enough resolution. That…
I'm going to sidestep the issue of timelessness of games as a whole, and art's contribution to that, and focus specifically on the issue of timeless art in an environment where graphical capabilities are continually and rapidly increasing. I think the requirement for visuals to be timeless is that you can look back on it…
I didn't like it. Was expecting action, drama and was hoping for surprise but unfortunately this finale hardly invoked any emotion. I'm kind of glad its the last season though, was getting bored of 24 and its many illogical events. Also I used to like Mary Lynn Rajskub (Chloe), but I gradually hated her acting more and…
For 2, there are some performance considerations depending on your target platform and renderer that change the types of polycount you can reasonably achieve. For desktop and console GPUs using deferred renderers the rasterizers drop off in efficiency when there's more than one triangle in a 4x4 block of pixels on the…
I've heard it said before that you don't want seams in certain places on a mesh, by that I mean the UVs are apart. But I'm not sure if this is old advice from past workflows or if it really is something to be avoided. When I bake out normal maps and so on, everything appears to look fine. Maybe the mipmaps are affected?…
Hey everybody. I'm new to the whole lowpoly modeling thing. I'm looking for a general idea of what i need to be shooting for when modeling environments, characters, props, etc. If anyone has the time to reel off a list of what's appropriate regarding the objects above and what texture resolutions need to be at I'd be very…
Thanks for the feedback everyone BigJohn: Not too sure whether you're referring to the actual texture itself or the final render of it, I think maybe rendering it out again might help, it is very flat due to whatever setting I used at the time. Marine: I looked at a few spec maps done for characters and they all seemed to…
That was great. Pretty much what I think, but unlike this guy I don't have the wisdom to go and make something out of it. That's gotta change. One thing that spoke to me is how you gotta do art for yourself, and ALWAYS for yourself. Sure, we want somebody to pay us to do that, and they usually they want you to do their…