I've heard it said before that you don't want seams in certain places on a mesh, by that I mean the UVs are apart. But I'm not sure if this is old advice from past workflows or if it really is something to be avoided. When I bake out normal maps and so on, everything appears to look fine. Maybe the mipmaps are affected?
Reason I ask is because I'm starting to unwrap some spherical, asymmetrical type shapes which present a problem to clean layouts- and my first inclination is to make a bunch of cuts, rather than just unwrap it as-is with one or two seams.
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