my workmate uses sketchup to do our concepts as base models and then when he gets sign off on the silhouette he goes into more detail with a proper concept paintover in photoshop with layers of phototextures etc. its a really nice workflow and does still involve some traditional painting which is always good fun. Great…
You're doing the same thing I did, trying to jump into character modeling like its hardsurface or environments. Im sorry, but you can't do this. You're going to need a good understanding of the anatomy in the entire body, but most of all the head. I also would not start off with female characters. Its better to start…
Do the challenge anyway. July starting soon. Good time to start as any. -- FB groups -- https://www.facebook.com/groups/VergeofEpic/ https://www.facebook.com/groups/ArtistsoldNnew/ https://www.facebook.com/groups/tenthousandhours/ and more. Some are concept artists, some are character artists, and some are envo/hardsurface…
Make sure to have some kind of white space. I often write notes on business cards I receive, like where I met the person, some url they mentioned, etc. Since you're looking for hardsurface modeling work, I think it would help to push that with your image. Maybe two images side by side, a slick render next to a subd…
"Do you salvage your projects?" Yes! Their inherent value in terms of progression is part and parcel for my primary skillset as a hardsurface modeller. Wherein each project whether partially complete or finished iterates (levels up) competency, otherwise archived too be potentially re-purposed at a later date. I kind of…
I think you should check your base model first, compare it to the characters base model in that pic and yours is way off, thats a big problem and means that no matter how well you sculpt this will not look much like the character in the concept. Good to see your having fun with sculptris but yeah break it down into easily…
I like your hardsurface but I sadly do not like the face. The proportions are a bit weird and she looks kindof like one of those adult dolls :) It comes across as if you spent way less time on the face than the rest( I might be wrong). That isn't a good thing since the face is the most important part of a character. It is…
hey guys, if every you feel the need to put yourself through retopology in Zbrush and modelling in Cinema 4D, I just made a pretty fun tutorial for hardsurface modelling - specifically a fighter jet. If you want to check it out, here's the link. https://gumroad.com/l/JGyL if not, here are a few of the shots of the plane…
Hi! The new maya ext 2 bevel looks pretty great. I did a quick script that sets the hard edges with 30 degree tolerance, and assigns bevel to hard edges, and the cleans up the occasional N-gons with meshcleanup+triangulate+quadify. The end result is a basic-rough subd model. It's basicly a process from Max, where I usually…
The team at U4iA is looking for a talented environment artist to join us for a six month onsite contract at our studio in Bellevue WA. We are looking for someone who is comfortable with the process of generating high quality textures from a high poly source as well as modular modeling techniques. Hardsurface modeling and…