Hello, We are looking for a talented freelancer to create animated 3D cartoon fish for an upcoming game. The fish would need to be in a "Finding Nemo" style, similar to the one in the below link: https://app.box.com/s/32wztrkn2c0qep4nqqj2t0mqje1vori8
I have never bought anything myself actually but I have used a lot of things other people have bought off of infomercials. Ive used : A Bowflex The George Foreman Grill Girls Gone wild DVD's Natural Cures Book Sharper Image air filter A tooth whitner Singer Lazer Storm Vacuum Personally unlike Telemarketers or Spammers I…
I must be doing something obviously wrong, cant believe it's this hard. I have Object 1 (many elements) with Material 1 applied to it, then I have Object 2 (many elements) with Material 2 applied to it...all good. It falls apart when I detach some element off of Object 1 and attach it to Object 2. I'll export that as an…
Hi forum, my last few threads have been a bit varied asking for help. And I think I've just gotten carried away. So mainly what I'm trying to figure out is a good solid workflow. Id search it here however I'm not really sure what to look for. Anyone have some tips? I mainly want to make game ready assets, and texture them.…
After her ascension to godhood and before Messmer’s Crusade there was a brief period of peace between Queen Marika and the Hornsent. Built as a celebration of the two cultures, the cathedral thus shares Leyndell’s golden lineage and Enir Ilim’s heavenly spirals. During the War of the Ancient Dragons however the cathedral…
https://www.thefoundry.co.uk/about-us/news-awards/modo-september-promo/?utm_source=community.thefoundry.co.uk&utm_medium=social&utm_campaign=modo-september-promo-15 Demo includes 7 hours of free Digital Tutor content. Also check out Tor's (aka Snefer's) gumroad modo basics tutorials.
I've been faffing about with learning the workflow, which I've currently found to be: 1. FBX File 2. Import into 3DS Max3. Adjust it by moving bones and removing polygons4. Collapse to Editable Mesh5. Delete original bones6. Import bones from player character skeleton7. Export to Maya for weight painting8. Paint weights9.…
HI everyone. Over the next couple of months I'm going to be doing some studies of the master landscape painter Ivan Shishkin. My goal is to capture the mood and lighting that he was able to achieve and not to match every small detail in the environment 100%. Thanks for looking B) Here are the two environments I'm going to…
Hey guys,i have a problem here and i would be very gratefull if you all could help me figure this out. So heres the situations. Lets say we have 5 different body types and 50 different armor pieces. We want these armor pieces to fit all of the body types,but the problem is,all the body types are two different in size and…