https://www.artstation.com/andrewhodgson https://www.artstation.com/artwork/AOO4N above links should be able to give you and illustrated idea on both games and vfx/ film industry. One major difference between games and movies is tris vs quads. For games tris,ngons, quad all acceptable since it all gets triangulated in game…
If you are learning to model, really only take real life references. Most concepts are really poor and only realize that in 2 years where you will say "what was I thinking". And there are much cooler real guns than 99% of fake ones. Its much easier to get a feel for the proportions, people can help you better,you have more…
yea scripting will probably come in handy, but during most of my time working with level designers, they mainly used the tools within the editor for 99% of things, tech artists and programmers built the tools for them to make their life easier. People who want to work as level designers need to be focused on what makes a…
Hmmmm i am still confused... Tnx @PolyHertz for the PC Building thread link, really useful... @Cibo i get your point but like sometimes when i am working with multiple software's like substance painter and marmoset don't you think Dual Monitor's are more convenient then an ultra wide monitor, even though there is a option…
I notice that in a lot of games that take place mostly in darkly lit areas, like Doom or the Condemned series, where all sources of light are from the engine, that the diffuse maps have zero painted in lighting. Since 99% of the time the weapon is either going to be "lit" or in total darkness. But other games that take…
Ah, so you're the ideas man. Don't take it personally, but that is a pretty useless member of the team. Usually the concept artist creates a 2D concept of the set and the modeller makes it. Or both those people are the same person. Or the concept artist is involved in the textures and the modeler gives input on the design.…
i'm of the mind that the Unreal engine now is one of the most widely licensed engines out there, and many many successful titles have been released on the 2 codebase and now plenty have arrived/will soon arrived based on UE3. maybe there's a special agreement to deliver features or what have you for SK, but if they're in…
Solid advice, although combining texturesets can be done non destructively in designer and is a very good idea. Some other things... Clone brushes make stuff slow 99% of suppled or downloaded smart materials are horribly slow and needlessly complex - make your own surfaces. Clean the project often. Dont import resources to…
Can you say anything specific about skills in demand there? Like could a junior get hired on if they have some rigged and animated characters in their portfolio (even if they didn't build the model themselves?) Would using a system like advanced skeleton be okay, or is from scratch rigging a must? Is coding a must, or is…
in my opinion personal aesthetic above everything artstation/ your name , web feature , still look 99 times better than name/artstation ( hope artstation admin listen to this ) so I link my artstation page instead of artstation portfolio site. portfolio page is rather inferior at the moment :( probably some artist don't…