So I was messing around with creating art styles for my next game and ended up getting caught up in making a cell shader :P So far I have Textures supported * Diffuse * Normal * Spec Colour * Spec Strength * Spec transparency * Lighting Banding Other * One Directional light or point light * Skylight/ambient light control *…
Hello, I would like some critique on my military boat to improve so that I can include it in my showreel. I've had people say that i should use more UVs and apply a normal shader to get better close up details rather than rely on UVs for details. There is also the matter that I should create a better reflection material…
For those that don't know what it is, it's a Node based texture editor, check out the Steam page and their website for more info. http://store.steampowered.com/app/238710/
Hello :) I would be grateful if you could point me in the right direction to fix my banyan tree bark? Background: I'm creating the texture in Substance Designer. This is a test in UE4.26 to see if the big macro shapes are lining up as I imagine, with the trunk. They are going up with the world...but not locally with the…
I have already toggled the setting in preferences to make the interface buttons smaller but certain buttons take up way more space than the text describing them e.g. initialize/mirror buttons which I have along the top in my customized UI amongst many others. Is there a script or way so that the buttons in the UI you…
Hey guys, I am setting up a character shader in UE 4.11. The probelm is, that the light is "leaking" through the mesh e.g. of the cap onto the face or through the face onto the mouth. My material setup is like following: Cloth - UE cloth shading model Face - UE skin shading model Mouth + Teeth - UE Default Lit Eyes - Eye…
Hey Polycount, I'm working on another pack for the Unreal Marketplace, this time it's a pack of melee weapons. I'll update the post as I wrap up each of the three weapons. Let me know what you guys think! The first weapon I've finished is a one handed war axe. It's sitting right at 6k triangles for LOD0. Modeled this dude…
So I have a character with normal maps I baked in substance painter and it looks good in unreal. I slapped a quick texture together to get a feel of how it would look and the result was less than stellar. Now Im not great at substance painter but it didnt look THAT bad... Theres probably plenty of diiferences between…
I've been playing it for a while. Re4 is such a badass game. Its got a nice pace Amazing texture work (the best usage of photoref I've seen) Lighting animation characters Sound ... its all very very well done. I got to an enemy that actually freaked me out pretty good I "HATE" these things. Its been a while since I've been…