I am a huge fan of this iconic game since it came out in 2001. I had been playing this game a lot and it was so much fun! I finally finished my highpoly of one of my favorite characters, Assassin. This is my vision of the Assassin as I see it. For the face reference, I took Gal Gadot. I think she is the best fit for this…
Hello i have a question regarding my sculpt (or rather the workflow of it), this is my very first face sculpt but as you can see its not quite finished. I have been working on this for approx 200 hours now trying to figure out how to form the human face / head, However after working on it for so long its difficult to keep…
Decided to put your feedback to good use and remodelled quite a lot of the low poly. Added more support geometry to decrease narrow edges and give it an overall cleaner look. I gave it a bit of thought and came to the conclusion that this is one of the biggest parts of the entire model, so the 200-300 extra tris I put…
Thanks for answering :) I'm trying to raise the Baked Resolution value (from 100 to 200 or 500). I used 4096px atlas. But it didn't get better, so I tried 1024px and now I'm back at 2048px... Guess I'm left with the scale issue. You mean the whole scene is like too small? By custom lightmap uvs, I suppose you mean the…
Thanks for all crits! As per dfacto's advice, the feet are now flat planes as well; nothing but a flat color on them right now, so they don't read as feet yet. The flippers are also now 2d planes, as is the tail. Cut down the tri count to 200 (100 per half of the model). And allrighty, Sectaurs, I'll be sure to be careful…
Hi everyone, are there any Xgen user around? :) I'm having an issue with Xgen in maya 2017:The hair only show up in the legacy viewport, not in viewport 2.0. It seems like a bug, I never had this issue with previous versions of maya. Does anyone know what might be causing this? Edit: I made a couple more tests. If I create…