Thanks all, the guys on my team did a great job and I'm really proud of their hard work. We really enjoyed making these. There's another Path to follow in the game called "Harmony", I didn't post those before, but they have an interesting retro 1980's color scheme:
i've downloaded it and try the human reference....it is so big. I wonder if its my settings that are not correct because de size of the UDK player reference seems to be 1960 feet tall XD Will check it out more in depth tonight though
A lot of 3d stuff done now was actually invented in the 70s. I'd say the 70s and the 2000s were probably the 2 decades with the highest output for 3d tech advances. But someone with more knowledge of the history might say the 1990s instead of the 2000s.
I thought it was time I graduated to a new forum. One where more people posts work and offer more effective comments and critiques. Not so hot with textures, so excuse the textureless models. All comments and critiques welcome. <u>The Joker</u> 1980 Triangles <u>Gambit</u> 2726 Triangles 2472 (Character) + 254 (Trenchcoat)
https://www.kickstarter.com/projects/studioparabole/kona-a-survival-adventure-game/description http://youtu.be/RqTosBM5LCw Looks like a great project, and the guys need more backers. I'm maybe biased because I live in quebec but I really dig the idea of 1970 northen quebec in the game :p There is an atmospheric demo…
So some background info: I'm making a short horror game based in a Dollhouse in the 1940s where the player gets trapped inside a dollhouse. Once the player finds a way out, they are transported to a surreal world. I'm struggling to convey how the playable space is portrayed in the game. I want to have the Dollhouse to be…
We welcome discussion on this topic, thanks for starting the thread. Link for context https://polycount.com/discussion/205533/paid-1350-dino-textures-aaa-quality The moderation team's general opinion is: So, you're certainly free to debate dubious rates, but you're also free to ignore bullshit clients. ;)
Looking great, lemme suggest some reference material for the pistol- http://www.imfdb.org/wiki/Terminator,_The https://www.google.com/search?q=amt+hardballer+longslide&espv=2&biw=1920&bih=911&source=lnms&tbm=isch&sa=X&ved=0CAcQ_AUoAmoVChMIt5jDybnoxgIViRUeCh1HxQBd keep going!
okay lads heres a desktop resolution for all of ya i guess. atleast its pretty high any of u higher than 1960 width!?! comin a bit more towards what i want. http://www.dergraph.com/files/bigtuben.jpg http://www.dergraph.com/files/bigakt.jpg tuben & akt
nah, even at the default 640x480 I'm getting a black screen. This is on a geforce 7950, BTW. Brice, it would be cool if you could find a way to clamp the rimlight effect to normals pointing upward-ish (or a user-defined direction and tolerance). The current effect is more "mario galaxy" than TF2.