So some background info: I'm making a short horror game based in a Dollhouse in the 1940s where the player gets trapped inside a dollhouse. Once the player finds a way out, they are transported to a surreal world.
I'm struggling to convey how the playable space is portrayed in the game. I want to have the Dollhouse to be seen in the playable space.
This is what the playable space looks like:
and here is what the Dollhouse looks like:
Is there any way that I can convey these two spaces in the same world?