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Art Direction Needed!


So some background info: I'm making a short horror game based in a Dollhouse in the 1940s where the player gets trapped inside a dollhouse. Once the player finds a way out, they are transported to a surreal world.

I'm struggling to convey how the playable space is portrayed in the game. I want to have the Dollhouse to be seen in the playable space.

This is what the playable space looks like:

and here is what the Dollhouse looks like:

Is there any way that I can convey these two spaces in the same world?

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