So this is my latest environment. Took roughly 1.5 weeks. Concept is from Bioware from the new Star Wars game. (Website currently unavailable, should be up within the week). Lemme know any crits / what you guys think.
added up i think i'd waste 1,5 hours max on breaks but i think i'm more at a 45 minutes a day. lunch break isn't included in the 8 hours of work so that does make some difference
I'm going to be a realist and say i think its too lat, i'm still trying to get in after 1.5 year both because i love to model and not too many choices for me since i have a degree in it
It looks to me like the same block 4 times, just scaled differently and one of 'em is rotated 180 on Y. I don't think the slicing is anything magic, I think they've just textured both ends of the block...
If I understand you correctly, you're trying to tile a texture inside a layered material from the main material. You could do that like this http://fc06.deviantart.net/fs71/f/2014/115/f/6/untitled_1_by_skate54-d7fvuyn.png
Nice work ScudzAlmighty! MikeF, the env is nice but the white pillars vs the walls don't match for me. If the pillars were tiled too that would be cool. new render/specular/area filter at 1.0 instead of 1.5 <thanks Sage:poly136:!
Finally starting to feel comfortable painting on a tablet again.. 1.5 years doing pixel art kind of made me lose it. Gauss I'm still keeping an eye out for your next piece! >:) 2 different approaches this time..
3dtotal is an old site but they have tons of "the making of" tutorials where authors share their process. but I will tell you it's very trial and error. I can tell you from watching Tor Frick's stream and others, a lot of industry pros have a "just do it" mentality. The only way to get better at something is to actually do…
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Personal Project that I've been working on for the past 1.5 months. Programs: 3dsmax, Zbrush, Photoshop, DDO, UE4 ***SCALE MODEL Downloaded from Turbosquid*** - link here: http://www.turbosquid.com/3d-models/free-male-character-3d-model/808956 Marmoset Toolbag 2 Renders: