I think you could benefit from giving that building a nice natural surrounding. Maybe make some trees and grass and frame it with terrain generated in WM.
if you look at the transition between the ground and the machinery i would say its too abrupt, it might be the case that this is just some kind of test scene but it would at least put some foliage along the edge where the machine meets the ground. The machine itself looks amazing though!
Yes I agree, the ground plane was very much so an afterthought.
Only material that I did not create - used stock UE4 grass material.
I will grey out the entire scene so the focus can go back to the machinery or commit to flushing out an actual terrain and create foliage.
The original purpose of this project was to use tileable textures to creating paneling for modularity and optimization. Introducing grass, begs the question of why not more foliage.
Either way my next interest is setting up the machine in Marmo 2 to see if I can push the presentation.
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Only material that I did not create - used stock UE4 grass material.
I will grey out the entire scene so the focus can go back to the machinery or commit to flushing out an actual terrain and create foliage.
The original purpose of this project was to use tileable textures to creating paneling for modularity and optimization. Introducing grass, begs the question of why not more foliage.
Either way my next interest is setting up the machine in Marmo 2 to see if I can push the presentation.
Greyed out the background so viewers can focus on the hardsurface objects.
Also scaled down the UE4 Render sizes so they weren't so obnoxious to maximize.
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