Most of the images are small, and all of them seem to heavy quite heavy JPG compression. The terminal, for instance, could use a close up version of the screen part, as I'm guessing it's for a FPS and the player would walk up quite close to it. And the engineer sculpt has a 'close up' of the face which is not even 100…
Finally someone who actually understands how power supplies work. I'm so sick of hearing people recommend 700-1000w PSUs when the computers people are actually building only will only ever draw 1/4-1/3rd of that from the mains... BUT WHAT IF I WANT TO TRIPPLE SLI BEEFCAKE VIDEO CARDS PLUS INSTALL 12 NEW HARD DRIVES LATER?…
[ QUOTE ] But I'm afraid I don't know what you mean by normalized. Could you please elaborate or provide a link? [/ QUOTE ] Normal maps represent the same thing as vertex normals, but on a per pixel basis - and that thing is a vector which determines how that pixel receives lighting. In order for a vector to really mean…
Hi everyone, This week's brand new free music track is: "THE COIN-OP CONQUISTADOR" – Off on another adventure! (1:09) You can listen to it here: https://soundimage.org/wp-content/uploads/2026/02/The-Coin-Op-Conquistador.mp3 And download it here: https://soundimage.org/chiptunes-5/ As always, it's 100% free to use in your…
lamar McHaney Yeah I agree. I went back and crispified them edges. ScottMichaelH Hey thanks, I'd be happy to share my general work flow. I don't think I've even scratched the surface yet though; I haven't even integrated Substance Designer so I'm still working with what comes inside Painter. I've been trying to stick to my…
Hello, This is a test where I inputted a Checker 1 into a mask with tiling 1x1. Texture Resolution is 128x128. Tested all filtering options and I still get blurriness between the black/white. I want to create a 1 bit alpha mask, I should see nice crisp lines for the checker. SOLVED: screenshot was taken from the viewport…
Tip 06 - Make that material look good. Hi everyone, I had some requests for a tutorial from people regarding their Megascans materials not looking correct inside UE4, and I thought I'd do some tests here, mostly doing different setups and making comparisons in order to find out what material setup works best and is most…
Hello, I thought I'd get in on the tutorial scene and show my process to better demonstrate how I work. I cover the whole process from sculpting from concept art to 3D printing and as a bonus making a game ready model based on the concept. This is a tutorial in progress, so I've posted some of it here, Follow the remainder…
Cool post. I use this script for cycling the coordinate centers, plus the companion script "Cycle Coord System" script from Jim Jagger's site. Very handy. macroScript UseCenterCyclecategory:"Tools"Buttontext:"UseCenterCycle"tooltip:"Cycle the Coordinate Center"( global centerstate = 1 on execute do ( case of ( (centerstate…
Well hey, that's a good attitude to have. And just to clarify, I'm not suggesting you need to go find a painting and do a master study recreating it specifically or anything of that nature. If you want to, great, I don't think it's a bad idea. But, truthfully I think in my lifetime I've done...maybe like one or two 1:1…