Thanks for your answer, monster. About the locator: if I parent constrain it to the hand joint, so that it will follow the arm movement, and then parent constrain sword to the locator, won't I get a cycle error?
Also, did you have bad surprises with two-handed weapons? I could parent constrain the main hand to the prop, but couldn't constrain the prop to lead the other Ik following hand.
If you choose the Animation menu set (not the shelf), there should be a menu labeled Constrain. Some of the constraints you can set are Aim (the object constrained will rotate about its pivot point to aim at the object it is constrained to), Point (the object constrained will move to follow the object it is constrained…
You can make a box character a number of ways. You can group the boxes and constrain that group to a joint (such as an arm or spine joint), or you could smooth bind a box mesh directly to a single joint. I'd recommend constraining, as it would likely make the rig faster, and since you constrained the group, you can swap…
Make sure your controller is snapped to your null group and then freeze transforms and delete the controllers history. More than likely your group is parented to something and then also constrained to something else. you might have also constrained the controller, which they should be free of constrains in most cases. It's…