I want the spread between each pattern to be random number instead of an average spacing. Unfortunately it isn't like the FX map, so I don't know how to write a function for randomizing that
A futuristic style desert eagle inspired by the color set of the Ak-47 vulcan. Images can be found at http://steamcommunity.com/sharedfiles/filedetails/?id=678159576 Texture file is also at the workshop link.
Can't people be creative these days? http://www.theregister.co.uk/2005/03/08/high_school_zombie_threat/ An 18-year-old US student is today behind bars after police uncovered his plot to raise a zombie army and attack his high school. The wannabe Papa Doc Duvalier's chilling plan was uncovered after the youth's grandparents…
I'm working on some Characters/Items to submit to the Steam Workshop. I'm building them in Maya 2010. In the Dota 2 Shader Masks Guide it is stated that every hero, item, courier, and creep make use of 'the hero shader in Dota 2.' I'm wondering if anyone has made a material network for Maya, or has a setup for an external…
Hi all, Does someone (earthquake maybe) knows when the new version of Marmosetn Toolbag is gonna be released? In the trailer I saw there will be some cool features that would be really helpful on a personal project kinda right now. Let me know!!! pls!!!
EDIT: Erased original question because it was convoluted and basically not describing my problem. The Problem: Mirrored objects are behaving strangely with applied normal maps. No amount of freezing, reversing normals, changing render stats is getting them to display correctly. Not sure what going on.