First image: For a highpoly it doesn't really matter. The square around the hole is unecessary but it's not exactly 'wrong'. There's also no need to connect those parts so completely with the rest of the mesh. Look at how n-gons behave when you've got subdivision (turbosmooth) applied. That should give you an idea of when…
@JamesBrisnehan Wow that is a lot of feedback, thanks man. Its super in depth! Yeah the tree leaves really bugged me this project as you are right, i couldn't get them the way i wanted for a weeping willow tree as the flow of the leaves is way too noisy. It was my first time using speed tree and I picked a hard tree to…
Feeling a little more confident on this cherry blossom tree after reading some tuts and looking at r4ptur3's write up from his BRAWL entry. Trying a similar approach to building my tree this time and it's working a LOT better than before, but it still needs work... I'm going to keep working on the tree to completion and…
Hey guys I am having a big problem with speed tree. When I try to import the srt file into UDK, the Import fails. This is very frustrating as I am trying to create a jungle scene. On another form I saw that it may be a speed tree preset problem though I have no idea what that is referencing? This is not the import does not…
@ joshschmitt: Hehe, I'm also forgetting the easiest solutions all the time :D Yes I am using UDK! I placed a point light near the trees now that doesn't cast any shadows and tweaked the post screen shader. I made the scene only a little brighter, but there is a lot more detail visible on the trees now. At least on my…
Why bother with such a hard method to get trees into Max? Maybe something like tree[d] would be better suited to your needs. Or check out more solutions from the 3D Trees----Tutorials? thread.
Hello everyone, I am a little stuck with string and variables. I understand how to create a string and how to pass it for the most basic use. However I am now trying to do the same thing in a more complicated scenario (for my basic knowledge) and I haven't been able to figure it out. I would love your help guys. Basically…
D-d-d-d-d-d-double post! While uploading my portfolio to a new site, I saw one of my old jungle scenes and thought it looked a bit crap: So I spent an evening making it look less crap! Since those last screens I have also added some nice texture blending and vertex paint to the statues to grunge them up a little :) Edit:…
first time sculpting in zbrush im still new to it. I know i have to learn more tricks, if you guys have any suggestions please let me know. High Poly Tree Textured Tree :D www.janeilalas.com
Sub D doesn't matter. Animated sub D matters. Low poly doesn't matter. Animated low poly matters. If it smooths properly, who cares? Your example above shows three edges converging to one so normally you would merge the other two, but maybe there is a reason for the three. There is a guy here who does a low poly of his…