Hi! I'm new to Unreal and currently trying to gather all the info I can about it before start. What's the basic workflow to get a rig going in Unreal? Can we import our own rigs from a DCC into Unreal? I know there are things to consider, like corrective blend shapes do not read. What extension do we use? I've heard of…
Firaxis Games is looking for an experienced Unreal Level Artist for a short contract at our Baltimore Studio, where we are developing a killer game with the Unreal Engine, targeting PC, Xbox and PS3. Qualified candidates contact recruiting[at]firaxis[dot]com. For more information, see firaxis.com
Firaxis Games is looking for an experienced Unreal Level Designer for a short contract at our Baltimore Studio, where we are developing a killer game with the Unreal Engine, targeting PC, Xbox and PS3. Qualified candidates contact recruiting[at]firaxis[dot]com. For more information, see firaxis.com
Hey guys. I'm fairly new to the Unreal 3 editor, and I'm looking for some resources/tutorials on shaders. Specifically I'm trying to find a way to make a shader that simulates gold. Are there any online tutorials with Unreal for something like this? I went to the UDN page and there wasn't a lot there in this respect.