Hello everyone!
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I'm a recent graduate (2020) and worked on this small bathroom scene for about one week after submitting my final project at Uni. I tried to keep everything small and focused on creating my own materials in Substance Designer, as well as, the lighting. I modelled everything in 3ds max and textured in Substance Painter. The grass textures and decals are from textures.com. To create the spiderwebs I found a nice tutorial on Youtube:
https://www.youtube.com/watch?v=6DxzNHsu6MMI would love to get some critiques and tips on this piece.
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Here is the link to my Artstation profile to see more details and turntables:
https://www.artstation.com/artwork/Ooq5N6
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Final render in Unreal
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Unlit and Detailed Lighting modes in Unreal
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Marble material for the tabletop created in Substance Designer
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Broken tiles material for the wall created in Substance Designer (I added dirt in Substance Painter)
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Dirty tiles material for the floor created in Substance Designer
Replies
Thanks for your detailed feedback. I agree with everything you critiqued there is still a lot of work for me to do and to learn.
I will look into Flood Fill node and Vector Warp node to be honest I have never used them before so thanks for the tip.
I used a decal for the moss I thought I would be enough but I agree that I should have done a mesh.
Thanks again and have a nice day!