Project Overview: We are developing an exciting mobile fighting game in Unity and are currently looking for a skilled 3D Character Animator to bring our fighters to life! If you have experience creating fluid and responsive combat animations for 3D fighting games, we’d love to hear from you. Role & Responsibilities: *…
sometimes if one person answers then others dont, but i am not the best person to actually answer this so hoping some more experienced enviro artist might chime in. I just saw that there is some missing information might be helpful to have for the question. I can only make a few general suggestions: since this is mostly…
Greetings! We are developing a premium browser-based 3D configurator for fiberglass swimming pools and are looking for an experienced realtime technical artist / game-ready asset specialist to assist with optimization, retopology, material conversion, and realtime rendering workflows. We need someone who specializes in…
Full time on site programmer position in Warrenton VA This position requires Unity and C# experience, with the ability to learn new languages / systems. Questions: mwigton@epsilonsystems.com Apply here: http://chp.tbe.taleo.net/chp04/ats/careers/requisition.jsp?org=EPSILONSYSTEMS&cws=1&rid=3837 Summary: Creates, modifies,…
Hello everyone. I've started a DevLog on custom Scriptable Rendering Pipeline creation within Unity. I hope these tutorials shall be useful in your projects. If you like such kind of info, please, spread the word. Thanks for your time and stay tuned! Current chapters available: DevLog #1: Initial Setup DevLog #2: Skybox,…
@thomasp : Well, I would say that at this time Unity already ships with the basic features needed for unified material authoring, including a default PBR material behaving similarly to the default materials of UE4 and TB3. Converting assets between the three is pretty much trivial at this point : The only missing link is…
The award winning NVYVE Studios raised the bar on what can be achieved with Unity 5. If nextgen indie AAA had a name it would be p.a.m.e.l.a.. Amplified both by our Color Grading and Motion Blur solution it delivers fantastic visuals and a gorgeous aesthetic inspired by games such as Mass Effect, Deus Ex and Bioshock in a…
Hi all, trying to improve my understanding of texel density I come across this article https://80.lv/articles/textel-density-tutorial/ Textools method and manual scale method is what I am having dificulty with as you can see in image below. I even made texture with TD spec in Photoshop. *4 meter wall in background has 1024…
Hi everyone 👋 I’ve been working on a small real-time environment inspired by a gothic/occult cave setting, and I’d love some external feedback. This was created as a realistic style piece, with a focus on mood, lighting, and storytelling rather than scale. Tools / Details: • Unity (real-time) • Bakery GPU Lightmapper •…