Hi guys, I'm looking to contract a 3D artist to create game-ready (real-time) assets for a new Unity game currently in development. The game is a (futuristic/sci-fi themed) Factory/RPG, for PC only, top-down/isometric camera. The entire project requires roughly:* 40 sci-fi buildings (1 model each + simple animation loop)*…
Hi everyone, Here is my latest personal art project; a stylised PBR Nordic axe! Base meshes and retopo done in Maya, sculpted in Zbrush, textured in Substance Painter and rendered in Marmoset Toolbag 3. 2048 x 2048 textures, 4.5k tris. Based on the concept by Andrey Astahov. Hope you like it! :smile: > Check out my…
Hello everyone, I am a recently graduated student from Savannah College of Art and Design and was exploring stylised art for the last 3 months. I am working on a project wishing to get into Blizzard Student Art Contest but the project was on hold till I actually graduate. I am new here but I would like to see what you guys…
We are looking for a 2D/3D Artist to help us with some stylized textures for our terrain, for the city builder-colony sim we are working on in Unity (URP) - inspired by Viking theme. We are currently trying to make our world feel more stylized and warmer. We have a procedurally generated terrain setup in Unity, with some…
Hi everyone, We're the Lucid Realm Team, an indie studio of 3D Game Art Production and we are currently seeking a partner for our 3D project. This is a project in which we build 3D Models from provided 2D Concept for a mobile game. Here are some general descriptions for your information:· Style: stylized, isometric,…
Hey everyone, I read the fantastic article "Realistic vs. Stylized: Technique Overview" from 80.lvI https://80.lv/articles/realistic-vs-stylized-technique-overview/ and I decided to challenge myself with random items generated with this random generator https://www.randomlists.com/things My personal goal is to make at…
Current wip for a stylized version of Clive Rosfield from Finalfantasy 16; just the base anatomy and the hair in this version. will be moving on to blockout the clothes and equipment any feedback with regards to the model at this stage is appreciated!
Stylized Leather Stylized Metal Stylized Orange Plastic Stylized Grey Stone Stylized Grey Stone Textured Stylized Red Stone Most of these are WIPs. Let me know what you think :)
Currently working on an idea I had for a stylized skate park to probably end up being rendered in UE5 or something. I've been trying some different things like instead of having a cylindrical rail on the top edge of the ramp, a more square like one. I modeled out a bunch of different pieces to be put together but before I…
Hello, I've started this caracter trying to make it stylzed. Main design inspearation was from TB Choi's Dokkaebi art work. From a technical point of view, I want to try to make a character in unlit shading and really low poly (mobile games). If you guys, have any suggestions or criticism on how to promote the character's…