Hi dudes, just finished this piece using subd modeling in zbrush, zmodeler seems pretty convinient for this purposes, what do u think? MOre shots are here https://www.artstation.com/artwork/lxRx4o
Hi PC Downtime means side projects! This weapon is from Elysium, designed by Christian Pearce. I love this kinda stuff, and hope to do more. Any feedback is welcome, regarding the asset as well as the rendering. I do plan on doing more shots too, these are just to get it out there. Thanks :)
This weapon was based off a concept art piece from a ubisoft concept artist. All information for this project is on the webpage, took three weeks to complete. https://www.artstation.com/artwork/z1JAq Concept Source: https://www.artstation.com/artwork/DBa0G
I necroed this thread all by my self. Most of the work in here is very old. Right now I'm recreating pretty much all of it from the ground up again.. Old model is mostly used as blockout/scale ref.. Current progress: Found this speed paint done by Torvenius over at Conceptheart. I fell for it right away. This is what I…
Hey PC! So after spending my whole winter break on playing mw2, and falling in love with the P90. I decided to model one. Just finished the hi poly as good as I could from references. Only part I'm a little unsure about is under the back handle piece, it looks like there should be buttons of some sort? Not sure, any help…
Hello guys, I almost finished another weapon - Kriss Vector. Model was made in 3ds max and zbrush and textured in Substance Painter 2. What do you think about textures? Any form of critique is welcome as always :) I call this WIP because I still play with textures. Highpoly Lowpoly
Latest: Please keep in mind that I still have a lot of things I'm going to add and change to the high poly. Also please ignore the inside of the upper receiver. Should hopefully get the high poly done soon, if I don't give up on this project like I tend to do these days. Would appreciate any feedback! :) ref:
Hi guys! I´d like to show you my latest work. You might know it because AmsterdamHiltonHotel (right?) modeled it before. I just fell in love with the concept and had to do my version of it. So far it is only highpoly, but yes- I should really make a lowpoly version of it. Feel free to comment and critique :) Hope you like…
Never really created a low poly next gen weapon before, so thought I would try one. The M1A1 Thompson seemed like a pretty easy first project. Low Poly High Poly Did a couple normal bake tests, which I'll begin showing later when I'm done modeling everything and have it in one UV map.