Right now, I'm trying to do the hair on a model with planes that will be alpha'd later. But right now, I'm just randomly slapping on planes, and hoping that it will turn out looking right. Are there any methods for this type of thing?
Hi everyone! After learning the basics of the material editor in Unreal, I'm starting to replicate the mask shown in the Sunset Overdrive GDC talk. The issue I'm encountering is that my transition is not creating the complete shape, as you can see in the next image. In my case, I've tried adding an edge noise to the vertex…
Did I press a key by accident? I can't right-click on the geo or the screen. I use right-click on the geo to bring up my sub-object selection menu. If I have an object selected and am using the move tool, right clicking lets me move the object w/o using the gizmo.