Both are great engines and you can create the same environment in both and they will look great with the effort put in. I think the biggest difference between the two is that Cryengine is more or less based around everything being real-time, wheras Unreal uses more pre-computed methods to achieve the same thing. The…
Hi there! I'm working on a diner that features a lot of steel, but I'm not quite sure how to achieve a realistic look for the metal materials in Unreal Engine 5. I was wondering if there are specific lighting settings I should tweak to enhance their appearance or any scalar parameters I could incorporate into the material…
I see. Probably it's some setting somewhere :) Well, if you're looking for info on LODs (or anything really), my first address would be the softwares documentation (https://dev.epicgames.com/documentation/en-us/unreal-engine/creating-and-using-lods-in-unreal-engine)
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I own all 3 Unreal Tournament games, and 2 games that were made with the Unreal Engine (Rune, and Postal 2). And i've noticed that I can switch maps between all of the games without having much trouble, for example: playing a Rune map in Unreal Tournament, or playing an Unreal Tournament map in Postal 2. But what I really…
Hello everyone! :) I'm a recent graduate (2020) and worked on this small bathroom scene for about one week after submitting my final project at Uni. I tried to keep everything small and focused on creating my own materials in Substance Designer, as well as, the lighting. I modelled everything in 3ds max and textured in…
Hi everyone, I’m currently working on a 3D model for a class and I’ve run into some confusing normal map issues. I’m baking in Marmoset Toolbag 5 and texturing in Substance Painter, with Unreal Engine 5 as the target engine. The Issue:
When I import my Marmoset-baked normal maps into Unreal, they look perfect (DirectX…
Hey everyone! 👋 I’m excited to share my latest 3D environment – The Infernal Gate. This project was inspired by ancient fortress ruins, combined with lava flows and atmospheric lighting. My main goal was to create a strong sense of scale and history while making sure every detail tells a story. I’d love to hear your…
also, kindah of new information. If making something in Unreal....... They introduced base classes in BP. I still recommend stick to the standard classes. They are not boated, they just contain stuff you are bound to create yourself. I think they made base available because Unreal can be used to make other types of…
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