Hello I'm VVCephei and I'm going to be trying my hand at creating a Throne Room based in space. The name 'Sol Threnus' (Sun Throne) comes from the idea of a lone Monarch protector of a system, as one dies another takes their place. However their presence must never be revealed. I've been playing around with an idea of…
Hello all, I'm looking for someone who can change the bore size of a gear I have drawn up. I no longer have a 3D program to open up the files so I can only get them from friends computers. I have an .igs and .stl file of the drawing that I can send to anyone that can help. The .stl file has been fine to open for a few…
Friend showed me this; Thought I'd share. http://i.imgur.com/lP2Lp.jpg Here's how he did the brain thing btw; 1. "Images come off the scanner in DICOM (.dcm) format; I use dcm2nii to convert to NIfTI (.nii) format; 2. ITKSnap can read .nii and write .stl meshes. Blender reads .stl! 3. The clean up is where the most work is…
Wow, so all of the magnets have been claimed! I'll post the .obj and .stl files on here later on today so if anyone has a printer you can print/modify your own magnets. I'm trying out the coaster idea and I'll post the pics when they're finished printing. It they are good I'll print out a set of 10. Here's the .obj and…
"I'm attempting to stitch everything together, but those floating triangles are still not stitching because Max recognizes them as open edges. Is there any way to fix that?" The uvw unwrap recognizes your model as is. A piece wont stitch to another piece, unless (on the model) they are connected. you might want to actually…
I wouldn't use .obj files from SolidWorks because .obj files don't export the scale information, so when you want to take it from maya to UE4 for example, your object will be very tiny. Try exporting an .stl instead, that will export the proper scale. As far as cleaning up the models, unless it is a very simple object like…
After getting feedback from my friends and consideration, I decided to give it a little revision, - so I cropped the frame a little bit at the right side, - make Shyvana and Zyra closer , - change Shyvana's right hand to tap zyra's shoulder to give it more interaction, - add more rim light to Zyra and Shyvana from Aurelion…
I'm working on some industrial CAD models, but I'm not particularly a CAD modeler so I'd love to try out the Marmoset Toolbag instead of Keyshot which I've been using. I've been able to export from Alibre to an STL, then use Meshlab to turn the STL into an OBJ, and import that OBJ into the Toolbag. My problem now is that…
Have you used the InsetSG3.0 modifier in the keyhydra/lazercut plugin? It's Max chamfer modifier on serious steroids. It's hands-down the best bevel tools of all the packages. Solves a lot of problems with boolean meshes. This and obviously knowing how exactly your topology is behaving is key to achieving speed/results in…
Heya! I'm having some trouble with an exported .mtl. The Guruware .obj exporter (3dsmax 2012) exports both the "Tr" and the "d" tag. The specification (link) says that they're both used for the same purpose, transparency. That they're both exported isn't so much the problem, the real problem is they don't contain the same…